
Batterfly
Beastly butterflies who disrupt their enemies with Dazzle, then dash off at the first sign of trouble.
They're adamant that it's not their faces that look like mortals', it's mortals' faces that look like theirs.
The essentials
- Earliest in the story: Angel Falls, on grass — day: joins 4.3% of battles; night: joins 1.3% of battles
- Gives: 7 EXP, 12 G, Moonwort bulb (1/16), Butterfly wing (1/64)
- Weak to: fire, ice, lightning / blast, earth, darkness, light ×1.25
- It runs away: 27% of its actions: hit fast.
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 14 | 5 | 14 | 12 | 9 | 7 | 12 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, ice, lightning / blast, earth, darkness, light ×1.25
- Effects (success rate): 75%: Dazzle
- Actions: Attack 52%, Flee 27%, Dazzle 21%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Dazzle: if a character isn't Dazzled. Only once per turn for its whole group: Dazzle
Items
Habitat (in-game monster list)
Angel Falls · Zere
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Angel Falls, on grass | joins 4.3% of battles | joins 1.3% of battles |
| Angel Falls, in the forest | 42% (44% of battles) | 42% (44% of battles) |
| Zere – south-east part, among the flowers | joins 14% of battles | joins 14% of battles |
Under the hood
Internal numbers (game records, one per variant): 32.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Moonwort bulb : 2 ; Butterfly wing : 4.
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DQ9 Encyclopedia
Moonwort bulb
Butterfly wing