DQ9 Encyclopedia

Batterfly

Peurpillon · no. 5 in the monster list
Everything is read from the game's code, unless stated otherwise

Beastly butterflies who disrupt their enemies with Dazzle, then dash off at the first sign of trouble.

They're adamant that it's not their faces that look like mortals', it's mortals' faces that look like theirs.

The essentials

  • Earliest in the story: Angel Falls, on grass — day: joins 4.3% of battles; night: joins 1.3% of battles
  • Gives: 7 EXP, 12 G, Moonwort bulb (1/16), Butterfly wing (1/64)
  • Weak to: fire, ice, lightning / blast, earth, darkness, light ×1.25
  • It runs away: 27% of its actions: hit fast.

Family: bug — weapons dealing ×1.1: knives

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
145141297122 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, ice, lightning / blast, earth, darkness, light ×1.25
  • Effects (success rate): 75%: Dazzle
  • Actions: Attack 52%, Flee 27%, Dazzle 21%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Dazzle: if a character isn't Dazzled. Only once per turn for its whole group: Dazzle

Items

Habitat (in-game monster list)

Angel Falls · Zere

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Angel Falls, on grassjoins 4.3% of battlesjoins 1.3% of battles
Angel Falls, in the forest42% (44% of battles)42% (44% of battles)
Zere – south-east part, among the flowersjoins 14% of battlesjoins 14% of battles
Under the hood

Internal numbers (game records, one per variant): 32.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Moonwort bulb : 2 ; Butterfly wing : 4.

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