DQ9 Encyclopedia

Admirer

Viscaire · no. 99 in the monster list
Everything is read from the game's code, unless stated otherwise

Monsters made of amorphous goo that are best subdued with spells. Try frying or freezing them for the best results.

Their green bodies are apparently the result of being raised by bubble slimes after misplacing their parents.

The essentials

  • Earliest in the story: The Plumbed Depths – Interior - B1-A — 18% (25% of battles)
  • Gives: 440 EXP, 168 G, Lava lump (1/32), Corundum (1/64)
  • Weak to: fire, ice ×1.25
  • Has no effect on it: poison

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1201610285754401680 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, ice ×1.25; earth ×0.75
  • Effects (success rate): 75%: Dazzle, Fizzle, stun, Sap; 50%: sleep, Whack, confusion, Blunt, Decelerate; 25%: paralysis, Charm; immune: poison
  • Actions: Attack 71%, Blunt 19%, Defend 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Blunt: if a character's attack can still go down. Only once per turn for its whole group: Blunt, Defend

Items

Habitat (in-game monster list)

The Plumbed Depths

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Plumbed Depths – Interior - B1-A18% (25% of battles)18% (25% of battles)
The Plumbed Depths – Interior - B1-B29% (36% of battles)29% (36% of battles)
The Plumbed Depths – Interior - B2joins 6.3% of battlesjoins 6.3% of battles

Grottoes (treasure maps)

  • Fire, rank 1: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 127.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 3 ; Corundum : 4.

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