
Alarmour
Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce.
Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time.
The essentials
- Earliest in the story: Ruins, rank 9: 28% of visible monsters, 36% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Gives: 5,200 EXP, 134 G, Iron mask (1/64), Ruinous shield (1/256)
- Weak to: earth, light ×1.5
- Has no effect on it: sleep, confusion, fizzle, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 454 | 24 | 454 | 612 | 109 | 5,200 | 134 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): earth, light ×1.5; wind, lightning / blast, darkness ×0.5
- Effects (success rate): 75%: Sap, Decelerate; 50%: Dazzle, Whack, stun, Blunt; 10%: Charm; immune: sleep, confusion, Fizzle, poison, paralysis
- Actions: Attack 33%, Whipping Boy 27%, Multislash 19%, Bounce 15%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Whipping Boy: if it has at least half its HP and an ally isn't protected; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Whipping Boy, Multislash, Bounce, critical hit
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ruins, rank 9: 28% of visible monsters, 36% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Ruins, rank 10: 22% of visible monsters, 29% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Ruins, rank 11: joins 9.6% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood
Internal numbers (game records, one per variant): 194.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron mask : 4 ; Ruinous shield : 6.
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DQ9 Encyclopedia
Iron mask
Ruinous shield