DQ9 Encyclopedia

Alarmour

Alarmure · no. 222 in the monster list
Everything is read from the game's code, unless stated otherwise

Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce.

Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time.

The essentials

  • Earliest in the story: Ruins, rank 9: 28% of visible monsters, 36% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 5,200 EXP, 134 G, Iron mask (1/64), Ruinous shield (1/256)
  • Weak to: earth, light ×1.5
  • Has no effect on it: sleep, confusion, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
454244546121095,2001340 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): earth, light ×1.5; wind, lightning / blast, darkness ×0.5
  • Effects (success rate): 75%: Sap, Decelerate; 50%: Dazzle, Whack, stun, Blunt; 10%: Charm; immune: sleep, confusion, Fizzle, poison, paralysis
  • Actions: Attack 33%, Whipping Boy 27%, Multislash 19%, Bounce 15%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Whipping Boy: if it has at least half its HP and an ally isn't protected; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Whipping Boy, Multislash, Bounce, critical hit

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 9: 28% of visible monsters, 36% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Ruins, rank 10: 22% of visible monsters, 29% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Ruins, rank 11: joins 9.6% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 194.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron mask : 4 ; Ruinous shield : 6.

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