DQ9 Encyclopedia

Alphyn

Imbroglion · no. 225 in the monster list
Everything is read from the game's code, unless stated otherwise

They may be made of a muddle of bits, but these fast foes attack twice, and cast Kaboom, Bounce and Feel the Burn.

They were created by the Grand Architect, Zenus, to massacre the mortals, and faithfully follow his orders still.

The essentials

  • Earliest in the story: Ruins, rank 11: 15% of visible monsters, 15% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Gives: 6,200 EXP, 195 G, Mirrorstone (1/32), Demon whip (1/64)
  • Weak to: wind, darkness ×1.5
  • Has no effect on it: dazzle, whack, confusion, fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,2461355255564366,2001950 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, darkness ×1.5; fire, ice, lightning / blast ×0.75
  • Effects (success rate): 75%: poison, Sap; 50%: sleep, stun, paralysis, Blunt, Decelerate, Divine Intervention; 15%: Charm; immune: Dazzle, Whack, confusion, Fizzle
  • Actions: 2 actions per turn — “slashes with its claws!” 27%, Attack 23%, Bounce 19%, Kaboom 15%, Feel the Burn 11%, Kaboom 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Bounce: if it doesn't already have Bounce; Feel the Burn: if it doesn't have Feel the Burn yet. Only once per turn for its whole group: “slashes with its claws!”, Kaboom, Kaboom

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 11: 15% of visible monsters, 15% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Ruins, rank 12: 17% of visible monsters, 17% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 230.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mirrorstone : 3 ; Demon whip : 4.

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