
Apeckalypse
Blighted birds that live on poisonous plants. They frighten foes with War Cry, and vex them with venomous attacks.
Profuse, protective plumage keeps out even the most crippling cold. Originally from the legendary Peckerel Mountains.
The essentials
- Earliest in the story: Snowberia — day: 18% (24% of battles); night: 11% (15% of battles)
- Gives: 740 EXP, 114 G, Manky mud (1/32), Assassin's dagger (1/128)
- Weak to: fire ×1.25
- Has no effect on it: fizzle, poison, paralysis
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 130 | 9 | 118 | 118 | 121 | 740 | 114 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire ×1.25; ice ×0.75
- Effects (success rate): 75%: Whack, stun, Blunt, Sap; 50%: Dazzle, sleep, confusion, Decelerate; 25%: Charm; immune: Fizzle, poison, paralysis
- Actions: Attack 60%, War Cry 19%, attack + poison 15%, Venom Mist 6.6%. Conditions (otherwise it picks another slot): Venom Mist: if a character isn't poisoned yet, and under a third has Reverse Cycle. Only once per turn for its whole group: War Cry, attack + poison, Venom Mist
Items
Habitat (in-game monster list)
Snowberia · Snowberian Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Snowberia | 18% (24% of battles) | 11% (15% of battles) |
| Snowberian Coast | 33% (41% of battles) | 33% (41% of battles) |
Grottoes (treasure maps)
- Ice, rank 3: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 233.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Manky mud : 3 ; Assassin's dagger : 5.
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Manky mud
Assassin's dagger