DQ9 Encyclopedia

AU-1000

AU-1000 · no. 227 in the monster list
Everything is read from the game's code, unless stated otherwise

Reinforced robots that render attack impossible with a blast of blinding light, then slice foes silly.

They secretly scrape shavings off gem slimes to repair their gold plating when it gets patchy.

The essentials

  • Earliest in the story: Ruins, rank 12: 22% of visible monsters, 23% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
  • Gives: 6,800 EXP, 216 G, Gold bar (1/128), Heavy hatchet (1/256)
  • Weak to: darkness ×2
  • Has no effect on it: dazzle, sleep, whack, drain magic, confusion, fizzle, poison, paralysis, charm

Family: machine — weapons dealing ×1.1: claws

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
99605677981246,8002164 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×2; light ×0.75
  • Effects (success rate): 75%: Sap, Decelerate; 50%: stun, Blunt, Divine Intervention; immune: Dazzle, sleep, Whack, Drain Magic, confusion, Fizzle, poison, paralysis, Charm
  • Actions: 2 actions per turn — Attack 41%, Multislash 23%, “makes a violent slashing attack!” 19%, Dazzleflash 11%, critical hit 6.6%. Only once per turn for its whole group: Multislash, “makes a violent slashing attack!”, Dazzleflash, critical hit

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 12: 22% of visible monsters, 23% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 228.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Gold bar : 5 ; Heavy hatchet : 6.

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