
Bad karmour
Steely devils who harm with Helm Splitter and Double-Edged Slash, and like to protect their pals. Don't let them cast Kabuff.
They're possessed by the souls of soldiers who sacrificed themselves for the sake of Godwyn of the House of Gitt.
The essentials
- Earliest in the story: Oubliette – B4 — 33% (33% of battles)
- Gives: 2,280 EXP, 132 G, Iron ore (1/16), Hades' helm (1/128)
- Weak to: earth, light ×1.5
- Has no effect on it: sleep, confusion, stun, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Oubliette – B4 | 188 | 10 | 161 | 262 | 98 | 2,280 | 132 | 0 % |
| Battle: Gittingham Palace, Gittish Empire | 402 | 10 | 161 | 256 | 98 | 2,280 | 132 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Oubliette – B4
- Elements (damage taken): earth, light ×1.5; fire, wind, lightning / blast ×0.5
- Effects (success rate): 75%: Dazzle; 50%: Whack, Fizzle, Blunt, Decelerate; 5%: Charm; immune: sleep, confusion, stun, paralysis
- Actions: Attack 33%, Whipping Boy 23%, Helm Splitter 19%, Double-Edged Slash 15%, Kabuff 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Whipping Boy: if it has at least half its HP and an ally isn't protected; Helm Splitter: if a character's defence can still go down; Kabuff: if an ally's defence can still go up. Only once per turn for its whole group: Whipping Boy, Helm Splitter, Double-Edged Slash, Kabuff
Battle: Gittingham Palace, Gittish Empire
- Elements (damage taken): earth, light ×1.5; fire, wind, lightning / blast ×0.5
- Effects (success rate): 75%: Dazzle; 50%: Whack, Fizzle, Blunt, Decelerate; 5%: Charm; immune: sleep, confusion, stun, paralysis
- Actions: Attack 41%, “the monster is protecting the target from attack.” 27%, Helm Splitter 15%, Kabuff 11%, Double-Edged Slash 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “the monster is protecting the target from attack.”: to protect a Hootingham-Gore; Helm Splitter: if a character's defence can still go down; Kabuff: if an ally's defence can still go up. Only once per turn for its whole group: “the monster is protecting the target from attack.”, Helm Splitter, Kabuff, Double-Edged Slash
Items
Story and quests
- Gittingham Palace, Gittish Empire: Bad karmour ×2, Hootingham-Gore (once)
Habitat (in-game monster list)
Oubliette · Western Wormwood · Wyrmtail
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Oubliette – B4 | 33% (33% of battles) | 33% (33% of battles) |
| Oubliette – B5 | 19% (21% of battles) | 19% (21% of battles) |
| Oubliette – B6 | 26% (31% of battles) | 26% (31% of battles) |
| Western Wormwood (Starflight Express stop) – to the west of the region, Starflight Express only | 24% (36% of battles) | 24% (36% of battles) |
| Wyrmtail (Starflight Express stop) – to the south-west of the region, Starflight Express only | 29% (42% of battles) | 29% (42% of battles) |
Grottoes (treasure maps)
- Ice, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Ice, rank 7: 20% of visible monsters, 28% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood
Internal numbers (game records, one per variant): 193, 280.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron ore : 2 ; Hades' helm : 5.
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Iron ore
Hades' helm