DQ9 Encyclopedia

Badger mager

Blaireau mage · no. 40 in the monster list
Everything is read from the game's code, unless stated otherwise

Badgers who have begun the long journey on the Way of the Badja, but have only learnt one spell so far: Woosh.

They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and working their way up.

The essentials

  • Earliest in the story: Western Coffinwell, on grass or in the forest — day: joins 8.6% of battles; night: joins 5.6% of battles
  • Gives: 105 EXP, 60 G, Moonwort bulb (1/16), Magic beast hide (1/32)
  • Weak to: darkness, light ×1.25

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
5612534854105600 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness, light ×1.25
  • Effects (success rate): 75%: Dazzle, sleep, confusion, stun, paralysis, Charm
  • Actions: Attack 77%, Woosh 23%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Woosh

Items

Habitat (in-game monster list)

Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Western Coffinwell, on grass or in the forestjoins 8.6% of battlesjoins 5.6% of battles
Western Coffinwell, in the pampas grass55% (60% of battles)55% (60% of battles)
Western Coffinwell, on the coastjoins 6.7% of battlesjoins 6.7% of battles
Under the hood

Internal numbers (game records, one per variant): 145.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Moonwort bulb : 2 ; Magic beast hide : 3.

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