
Badger mager
Badgers who have begun the long journey on the Way of the Badja, but have only learnt one spell so far: Woosh.
They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and working their way up.
The essentials
- Earliest in the story: Western Coffinwell, on grass or in the forest — day: joins 8.6% of battles; night: joins 5.6% of battles
- Gives: 105 EXP, 60 G, Moonwort bulb (1/16), Magic beast hide (1/32)
- Weak to: darkness, light ×1.25
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 56 | 12 | 53 | 48 | 54 | 105 | 60 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness, light ×1.25
- Effects (success rate): 75%: Dazzle, sleep, confusion, stun, paralysis, Charm
- Actions: Attack 77%, Woosh 23%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Woosh
Items
Habitat (in-game monster list)
Western Coffinwell
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Western Coffinwell, on grass or in the forest | joins 8.6% of battles | joins 5.6% of battles |
| Western Coffinwell, in the pampas grass | 55% (60% of battles) | 55% (60% of battles) |
| Western Coffinwell, on the coast | joins 6.7% of battles | joins 6.7% of battles |
Under the hood
Internal numbers (game records, one per variant): 145.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Moonwort bulb : 2 ; Magic beast hide : 3.
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Moonwort bulb
Magic beast hide