DQ9 Encyclopedia

Bag o' laughs

Maransac · no. 8 in the monster list
Everything is read from the game's code, unless stated otherwise

Try to get these nuisances bagged and tagged before they can empty your MP with a Weird Dance.

They're crammed with more jokes than a cartload of Christmas crackers, but have yet to raise even a wry smile.

The essentials

  • Earliest in the story: The Hexagon – B1 — 38% (40% of battles)
  • Gives: 11 EXP, 26 G, Cowpat (1/8), Strong medicine (1/64)
  • Weak to: fire, ice, wind, lightning / blast, earth, darkness, light ×1.25
  • It runs away: 27% of its actions: hit fast.
  • Has no effect on it: fizzle, poison

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
16419142411262 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): all ×1.25
  • Effects (success rate): 200%: Drain Magic; 75%: Dazzle, Decelerate, Divine Intervention; 50%: sleep, paralysis; immune: Fizzle, poison
  • Actions: Attack 41%, Flee 27%, “calls for backup.” 15%, Weird Dance 11%, “is assessing the situation.” 6.6%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “calls for backup.”: if there's room for reinforcements; Weird Dance: on a character with MP. Only once per turn for its whole group: “calls for backup.”, Weird Dance

Items

Habitat (in-game monster list)

The Hexagon

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Hexagon – B138% (40% of battles)38% (40% of battles)
The Hexagon – B240% (42% of battles)40% (42% of battles)
The Hexagon – B1-Ajoins 3.7% of battlesjoins 3.7% of battles
Under the hood

Internal numbers (game records, one per variant): 43.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cowpat : 1 ; Strong medicine : 4.

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