
Bagma
Their HP's not so hot, but these burning bags can turn up the heat with their baking breath, and summon live lavas too.
They're huge fans of hot foods, and will wolf down anything, living or dead, if they like the look of it.
The essentials
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 120 | 9 | 120 | 120 | 120 | 840 | 102 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×2; light ×1.5; fire ×0.5
- Effects (success rate): 75%: stun; 50%: Dazzle, sleep, Whack, confusion, poison, paralysis; 25%: Charm; immune: Drain Magic, Fizzle
- Actions: Attack 45%, “calls for backup.” 23%, Burning Breath 15%, “exhales a fierce fire!” 11%, Inferno 6.6%. Only once per turn for its whole group: “calls for backup.”, Burning Breath, “exhales a fierce fire!”, Inferno
Items
Habitat (in-game monster list)
Wyrmsmaw · The Magmaroo
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Wyrmsmaw | 20% (20% of battles) | 20% (20% of battles) |
| The Magmaroo – Interior - Lv 2 | 19% (19% of battles) | 19% (19% of battles) |
| The Magmaroo – Interior - Lv 3 | 19% (19% of battles) | 19% (19% of battles) |
Grottoes (treasure maps)
- Ruins, rank 3: 32% of visible monsters, 32% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
- Fire, rank 4: 24% of visible monsters, 24% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 64.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 2 ; Softwort : 4.
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DQ9 Encyclopedia
Lava lump
Softwort