DQ9 Encyclopedia

Bagma

Lavensac · no. 160 in the monster list
Everything is read from the game's code, unless stated otherwise

Their HP's not so hot, but these burning bags can turn up the heat with their baking breath, and summon live lavas too.

They're huge fans of hot foods, and will wolf down anything, living or dead, if they like the look of it.

The essentials

  • Earliest in the story: Wyrmsmaw — 20% (20% of battles)
  • Gives: 840 EXP, 102 G, Lava lump (1/16), Softwort (1/64)
  • Weak to: ice ×2
  • Has no effect on it: drain magic, fizzle

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
12091201201208401020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×2; light ×1.5; fire ×0.5
  • Effects (success rate): 75%: stun; 50%: Dazzle, sleep, Whack, confusion, poison, paralysis; 25%: Charm; immune: Drain Magic, Fizzle
  • Actions: Attack 45%, “calls for backup.” 23%, Burning Breath 15%, “exhales a fierce fire!” 11%, Inferno 6.6%. Only once per turn for its whole group: “calls for backup.”, Burning Breath, “exhales a fierce fire!”, Inferno

Items

Habitat (in-game monster list)

Wyrmsmaw · The Magmaroo

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Wyrmsmaw20% (20% of battles)20% (20% of battles)
The Magmaroo – Interior - Lv 219% (19% of battles)19% (19% of battles)
The Magmaroo – Interior - Lv 319% (19% of battles)19% (19% of battles)

Grottoes (treasure maps)

  • Ruins, rank 3: 32% of visible monsters, 32% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
  • Fire, rank 4: 24% of visible monsters, 24% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 64.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 2 ; Softwort : 4.

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