DQ9 Encyclopedia

Baramos

Baramos · no. 297 in the monster list
Everything is read from the game's code, unless stated otherwise

Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.

The essentials

  • Earliest in the story: Legacy boss of “Baramos's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 59,600 – 158,030 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: ice ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 16,50025540040020059,6002,4900 %
level 167,23225544542621569,1942,8910 %
level 418,64125553247224288,7363,7070 %
level 9913,057255803600320158,0306,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15

  • Elements (damage taken): ice ×1.5; wind ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: stun, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
  • Actions: 1 or 2 actions per turn (random) — Attack 27%, Kaboom 23%, “spews forth blazing fire!” 19%, Kafrizz 15%, critical hit 11%, Disruptive Wave (from level 8) 6.6%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Kaboom, “spews forth blazing fire!”, Kafrizz, critical hit, Disruptive Wave

levels 16-40 — pattern A

  • Elements (damage taken): ice ×1.5; wind ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: stun, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Kaboom 23%, Kafrizz 19%, switches to pattern B 15%, critical hit 11%, Disruptive Wave (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kaboom, Kafrizz, critical hit, Disruptive Wave

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 33%, “spews forth blazing fire!” 23%, Kafrizzle (from level 33) 19%, switches to pattern A 15%, Hellfire (from level 24) 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “spews forth blazing fire!”, Kafrizzle, Hellfire

levels 41-99 — pattern A

  • Elements (damage taken): ice ×1.5; wind ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 49%, Kaboomle (from level 57) 19%, switches to pattern B 15%, Kaboom 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kaboomle, Kaboom, critical hit

levels 41-99 — pattern B

  • Actions: 3 actions per turn — Attack 33%, Kafrizzle (from level 33) 23%, Hellfire (from level 24) 19%, switches to pattern A 15%, Disruptive Wave (from level 8) 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kafrizzle, Hellfire, Disruptive Wave

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Baramos's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: quest 62 “Brian's Dyin' Wish”
Under the hood

Internal numbers (game records, one per variant): 502, 606, 607, 608, 609.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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