
Barbarus
Greygnarl's nefarious nemesis. He was defeated long ago, but the Empire brought him back to wreak havoc once more.
He and Greygnarl once formed a duality of darkness and light, but his memory of this beneficial balance has been obliterated.
The essentials
- Earliest in the story: Realm of the Mighty, end of the story: Barbarus (once)
- Gives: 32,500 EXP, 0 G, Yggdrasil leaf (100%)
- Weak to: light ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt
Family: dragon — weapons dealing ×1.1: swords
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 3,098 | 255 | 238 | 288 | 160 | 32,500 | 0 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Battle: Realm of the Mighty, end of the story — pattern A
- Elements (damage taken): light ×1.5; fire, ice ×0.75; darkness ×0.5
- Effects (success rate): 50%: Sap, Divine Intervention; 25%: Decelerate; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt
- Actions: 2 actions per turn — Attack 33%, “slashes with its claws!” 23%, Kazam 19%, switches to pattern B 15%, War Cry 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “slashes with its claws!”, Kazam, War Cry
Battle: Realm of the Mighty, end of the story — pattern B
- Actions: 2 actions per turn — “slashes with its claws!” 33%, Wave of Panic 23%, Attack 19%, Dark Breath 15%, switches to pattern A 11%. Conditions (otherwise it picks another slot): Wave of Panic: if a character's defence or agility can still go down; Dark Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “slashes with its claws!”, Wave of Panic, Dark Breath
Items
Story and quests
- Realm of the Mighty, end of the story: Barbarus (once)
Habitat (in-game monster list)
Realm of the Mighty
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Under the hood
Internal numbers (game records, one per variant): 318, 750.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Yggdrasil leaf : 0.
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DQ9 Encyclopedia
Yggdrasil leaf