DQ9 Encyclopedia

Barbatos

Barbatos · no. 201 in the monster list
Everything is read from the game's code, unless stated otherwise

Beasts whose burning rage causes them to spit flames and cast Kaboom. Protected against pyrotechnical techniques.

The weeny wings on their backs bloom into spectacular, sky-soaring sails when they return to their hellish home.

The essentials

  • Earliest in the story: Tower of Nod – Lv 1 — 19% (27% of battles)
  • Gives: 3,400 EXP, 187 G, Terrible tattoo (1/16), Raging bull helm (1/128)
  • Weak to: ice ×1.5
  • Has no effect on it: dazzle, sleep, paralysis

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
355301992551783,4001870 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.5; fire ×0.5
  • Effects (success rate): 75%: Fizzle, Divine Intervention; 50%: Whack, Blunt, Sap, Decelerate; 25%: confusion, stun, poison; 10%: Charm; immune: Dazzle, sleep, paralysis
  • Actions: Attack 33%, “completely loses it and starts on the target!” 23%, Psyche Up 19%, “exhales a fierce fire!” 15%, Kaboom 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “completely loses it and starts on the target!”, “exhales a fierce fire!”, Kaboom

Items

Habitat (in-game monster list)

Tower of Nod · Realm of the Mighty · Western Coffinwell · Eastern Stornway

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 119% (27% of battles)19% (27% of battles)
Tower of Nod – Lv 220% (26% of battles)20% (26% of battles)
Tower of Nod – Lv 324% (30% of battles)24% (30% of battles)
Tower of Nod – Lv 420% (26% of battles)20% (26% of battles)
Realm of the Mighty – Interior 717% (17% of battles)17% (17% of battles)
Realm of the Mighty – Disc 246% (50% of battles)46% (50% of battles)
Realm of the Mighty – Disc 367% (67% of battles)67% (67% of battles)
Realm of the Mighty – Disc 4joins 4% of battlesjoins 4% of battles
Realm of the Mighty – Disc 5joins 8.6% of battlesjoins 8.6% of battles
Realm of the Mighty – Disc 6joins 8.6% of battlesjoins 8.6% of battles
Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only12% (26% of battles)12% (26% of battles)
Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only24% (36% of battles)24% (36% of battles)

Grottoes (treasure maps)

  • Ruins, rank 8: 19% of visible monsters, 27% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Water, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Water, rank 7: 20% of visible monsters, 28% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 168.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Terrible tattoo : 2 ; Raging bull helm : 5.

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