
Barbatos
Beasts whose burning rage causes them to spit flames and cast Kaboom. Protected against pyrotechnical techniques.
The weeny wings on their backs bloom into spectacular, sky-soaring sails when they return to their hellish home.
The essentials
- Earliest in the story: Tower of Nod – Lv 1 — 19% (27% of battles)
- Gives: 3,400 EXP, 187 G, Terrible tattoo (1/16), Raging bull helm (1/128)
- Weak to: ice ×1.5
- Has no effect on it: dazzle, sleep, paralysis
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 355 | 30 | 199 | 255 | 178 | 3,400 | 187 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.5; fire ×0.5
- Effects (success rate): 75%: Fizzle, Divine Intervention; 50%: Whack, Blunt, Sap, Decelerate; 25%: confusion, stun, poison; 10%: Charm; immune: Dazzle, sleep, paralysis
- Actions: Attack 33%, “completely loses it and starts on the target!” 23%, Psyche Up 19%, “exhales a fierce fire!” 15%, Kaboom 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “completely loses it and starts on the target!”, “exhales a fierce fire!”, Kaboom
Items
Habitat (in-game monster list)
Tower of Nod · Realm of the Mighty · Western Coffinwell · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tower of Nod – Lv 1 | 19% (27% of battles) | 19% (27% of battles) |
| Tower of Nod – Lv 2 | 20% (26% of battles) | 20% (26% of battles) |
| Tower of Nod – Lv 3 | 24% (30% of battles) | 24% (30% of battles) |
| Tower of Nod – Lv 4 | 20% (26% of battles) | 20% (26% of battles) |
| Realm of the Mighty – Interior 7 | 17% (17% of battles) | 17% (17% of battles) |
| Realm of the Mighty – Disc 2 | 46% (50% of battles) | 46% (50% of battles) |
| Realm of the Mighty – Disc 3 | 67% (67% of battles) | 67% (67% of battles) |
| Realm of the Mighty – Disc 4 | joins 4% of battles | joins 4% of battles |
| Realm of the Mighty – Disc 5 | joins 8.6% of battles | joins 8.6% of battles |
| Realm of the Mighty – Disc 6 | joins 8.6% of battles | joins 8.6% of battles |
| Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only | 12% (26% of battles) | 12% (26% of battles) |
| Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only | 24% (36% of battles) | 24% (36% of battles) |
Grottoes (treasure maps)
- Ruins, rank 8: 19% of visible monsters, 27% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Water, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Water, rank 7: 20% of visible monsters, 28% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood
Internal numbers (game records, one per variant): 168.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Terrible tattoo : 2 ; Raging bull helm : 5.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Terrible tattoo
Raging bull helm