DQ9 Encyclopedia

Barriearthenwarrior

Cavalier de braise · no. 240 in the monster list
Everything is read from the game's code, unless stated otherwise

Hard horsemen who may not say much, but whose actions speak louder than words. They soup up sub-par strength with Oomph.

Built by ancient sages who sank their spellcraft into sculpting statues strong enough to smash the soldiers of the underworld.

The essentials

  • Earliest in the story: Fire, rank 9: 25% of visible monsters, 32% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 5,120 EXP, 176 G, Royal soil (1/16), Warrior's sword (1/128)
  • Weak to: wind ×1.5
  • Has no effect on it: sleep, whack, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
512184325962395,1201760 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.5; earth ×0.5
  • Effects (success rate): 50%: Dazzle, confusion, Fizzle, stun, Sap, Decelerate, Divine Intervention; 5%: Charm; immune: sleep, Whack, poison, paralysis
  • Actions: Attack 66%, Oomph 17%, desperate attack 17%. Conditions (otherwise it picks another slot): Oomph: if the attack of an ally without Bounce can still go up; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Oomph, desperate attack

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Fire, rank 9: 25% of visible monsters, 32% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Fire, rank 10: 21% of visible monsters, 27% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Fire, rank 11: 19% of visible monsters, 24% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 249.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Royal soil : 2 ; Warrior's sword : 5.

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