
Barriearthenwarrior
Hard horsemen who may not say much, but whose actions speak louder than words. They soup up sub-par strength with Oomph.
Built by ancient sages who sank their spellcraft into sculpting statues strong enough to smash the soldiers of the underworld.
The essentials
- Earliest in the story: Fire, rank 9: 25% of visible monsters, 32% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Gives: 5,120 EXP, 176 G, Royal soil (1/16), Warrior's sword (1/128)
- Weak to: wind ×1.5
- Has no effect on it: sleep, whack, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 512 | 18 | 432 | 596 | 239 | 5,120 | 176 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind ×1.5; earth ×0.5
- Effects (success rate): 50%: Dazzle, confusion, Fizzle, stun, Sap, Decelerate, Divine Intervention; 5%: Charm; immune: sleep, Whack, poison, paralysis
- Actions: Attack 66%, Oomph 17%, desperate attack 17%. Conditions (otherwise it picks another slot): Oomph: if the attack of an ally without Bounce can still go up; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Oomph, desperate attack
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Fire, rank 9: 25% of visible monsters, 32% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Fire, rank 10: 21% of visible monsters, 27% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Fire, rank 11: 19% of visible monsters, 24% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood
Internal numbers (game records, one per variant): 249.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Royal soil : 2 ; Warrior's sword : 5.
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DQ9 Encyclopedia
Royal soil
Warrior's sword