DQ9 Encyclopedia

Battering ram

Boucabouche · no. 115 in the monster list
Everything is read from the game's code, unless stated otherwise

Their hairy hides are hard to harm with ice. They send enemies to sleep with Sweet Breath, build tension and then batter them.

They feast on funghouls so they can send insomniacs on their way to slumberland with Sweet Breath.

The essentials

  • Earliest in the story: Iluugazar Plains — day: 23% (27% of battles); night: 14% (20% of battles)
  • Gives: 600 EXP, 108 G, Lambswool (1/8), Magic beast horn (1/32)
  • Weak to: fire, darkness ×1.5
  • Has no effect on it: fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
10591131221046001080 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, darkness ×1.5; ice ×0.75
  • Effects (success rate): 75%: poison, Blunt, Sap, Decelerate; 50%: Dazzle, Whack, confusion, stun, paralysis; 35%: Charm; immune: Fizzle
  • Actions: Attack 60%, Psyche Up 25%, Sweet Breath 15%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Sweet Breath

Items

Habitat (in-game monster list)

Iluugazar Plains · Mt Ulbaruun · Mt Ulzuun · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Iluugazar Plains23% (27% of battles)14% (20% of battles)
Mt Ulbaruun30% (42% of battles)30% (42% of battles)
Mt Ulzuun, on grass or in the forestjoins 11% of battlesjoins 11% of battles
Mt Ulzuun, on rocky groundjoins 3.3% of battlesjoins 3.3% of battles
Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Expressjoins 27% of battles
Under the hood

Internal numbers (game records, one per variant): 115.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lambswool : 1 ; Magic beast horn : 3.

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