
Battering ram
Their hairy hides are hard to harm with ice. They send enemies to sleep with Sweet Breath, build tension and then batter them.
They feast on funghouls so they can send insomniacs on their way to slumberland with Sweet Breath.
The essentials
- Earliest in the story: Iluugazar Plains — day: 23% (27% of battles); night: 14% (20% of battles)
- Gives: 600 EXP, 108 G, Lambswool (1/8), Magic beast horn (1/32)
- Weak to: fire, darkness ×1.5
- Has no effect on it: fizzle
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 105 | 9 | 113 | 122 | 104 | 600 | 108 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, darkness ×1.5; ice ×0.75
- Effects (success rate): 75%: poison, Blunt, Sap, Decelerate; 50%: Dazzle, Whack, confusion, stun, paralysis; 35%: Charm; immune: Fizzle
- Actions: Attack 60%, Psyche Up 25%, Sweet Breath 15%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Sweet Breath
Items
Habitat (in-game monster list)
Iluugazar Plains · Mt Ulbaruun · Mt Ulzuun · Western Coffinwell
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Iluugazar Plains | 23% (27% of battles) | 14% (20% of battles) |
| Mt Ulbaruun | 30% (42% of battles) | 30% (42% of battles) |
| Mt Ulzuun, on grass or in the forest | joins 11% of battles | joins 11% of battles |
| Mt Ulzuun, on rocky ground | joins 3.3% of battles | joins 3.3% of battles |
| Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Express | joins 27% of battles |
Under the hood
Internal numbers (game records, one per variant): 115.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lambswool : 1 ; Magic beast horn : 3.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Lambswool
Magic beast horn