DQ9 Encyclopedia

Beakon

Rapastrident · no. 70 in the monster list
Everything is read from the game's code, unless stated otherwise

Barbaric birds that attack twice with deadly drumsticks and cry cacophonously to creep out foes and call forth friends.

They evolved from big birds who swooped down from the skies to settle on the land, and had no further need of their wings.

The essentials

  • Earliest in the story: Lonely Plains, on grass — day: 38% (41% of battles); night: 38% (42% of battles)
  • Gives: 153 EXP, 78 G, Chimaera wing (1/16), Clogs (1/32)
  • Weak to: fire ×1.25
  • It runs away: 17% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
659686568153780 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire ×1.25
  • Effects (success rate): 75%: stun, Blunt, Sap, Decelerate; 50%: confusion, Charm; immune: Fizzle
  • Actions: 2 actions per turn — Attack 50%, War Cry 17%, Flee 17%, “calls for backup.” 16%. Conditions (otherwise it picks another slot): “calls for backup.”: if there's room for reinforcements; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: War Cry, “calls for backup.”

Items

Habitat (in-game monster list)

Lonely Plains

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Lonely Plains, on grass38% (41% of battles)38% (42% of battles)
Lonely Plains, in the forest or on rocky ground37% (44% of battles)37% (44% of battles)
Under the hood

Internal numbers (game records, one per variant): 91.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 2 ; Clogs : 3.

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