DQ9 Encyclopedia

Belisha beakon

Rapacepasse · no. 193 in the monster list
Everything is read from the game's code, unless stated otherwise

Their whirlwind speed allows them to attack twice per turn, wards off wind spells and makes them masters of Swoosh.

Big fans of clean air and a fresh breeze, they are keen climbers, but don't care for Upover on account of its close climate.

The essentials

  • Earliest in the story: Realm of the Mighty – Exterior 1 — joins 12% of battles
  • Gives: 1,460 EXP, 104 G, Crimson coral (1/32), Red tights (1/128)
  • Weak to: fire, light ×1.5

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
136101461431671,4601040 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, light ×1.5; ice, wind ×0.5
  • Effects (success rate): 75%: Fizzle, stun, Blunt, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, confusion, poison, paralysis, Sap; 15%: Charm
  • Actions: 2 actions per turn — Attack 67%, Swoosh 17%, “calls for backup.” 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: Swoosh, “calls for backup.”

Items

Habitat (in-game monster list)

Realm of the Mighty · Ondor Cliffs

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Realm of the Mighty – Exterior 1joins 12% of battlesjoins 12% of battles
Realm of the Mighty – Exterior 2joins 15% of battlesjoins 15% of battles
Realm of the Mighty – Exterior 3joins 14% of battlesjoins 14% of battles
Realm of the Mighty – Interior 1-A43% (44% of battles)43% (44% of battles)
Realm of the Mighty – Interior 1-B29% (30% of battles)29% (30% of battles)
Realm of the Mighty – Interior 1-C29% (30% of battles)29% (30% of battles)
Realm of the Mighty – Interior 3joins 9.5% of battlesjoins 9.5% of battles
Realm of the Mighty – Interior 4joins 7.5% of battlesjoins 7.5% of battles
Ondor Cliffs (Starflight Express stop) – to the north of the region, Starflight Express only12% (27% of battles)12% (27% of battles)

Grottoes (treasure maps)

  • Ice, rank 7: joins 8% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Ice, rank 8: 18% of visible monsters, 26% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 93.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Crimson coral : 3 ; Red tights : 5.

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