
Betterfly
Brutal butterflies that dizzy with Dazzle, then pounce upon their victims with venomous fangs.
They've been worried about their weight of late, and are trying to balance their mortal-heavy diet by devouring more fish.
The essentials
- Earliest in the story: Zere – south-east part, on grass or in the forest — day: no; night: joins 3.6% of battles
- Gives: 36 EXP, 28 G, Coagulant (1/8), Butterfly wing (1/16)
- Weak to: fire, darkness, light ×1.25
- It runs away: 27% of its actions: hit fast.
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 37 | 5 | 30 | 16 | 44 | 36 | 28 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, darkness, light ×1.25
- Effects (success rate): 75%: Dazzle, poison; 50%: paralysis
- Actions: Attack 38%, Flee 27%, attack + poison 25%, Dazzle 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Dazzle: if a character isn't Dazzled. Only once per turn for its whole group: attack + poison, Dazzle
Items
Habitat (in-game monster list)
Zere
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Zere – south-east part, on grass or in the forest | joins 3.6% of battles | |
| Zere – south-east part, in the barley fields | 30% (33% of battles) | 30% (33% of battles) |
| Zere – south-east part, among the flowers | 100% (100% of battles) | 100% (100% of battles) |
Under the hood
Internal numbers (game records, one per variant): 33.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Coagulant : 1 ; Butterfly wing : 2.
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DQ9 Encyclopedia
Coagulant
Butterfly wing