DQ9 Encyclopedia

Betterfly

Frappillon · no. 18 in the monster list
Everything is read from the game's code, unless stated otherwise

Brutal butterflies that dizzy with Dazzle, then pounce upon their victims with venomous fangs.

They've been worried about their weight of late, and are trying to balance their mortal-heavy diet by devouring more fish.

The essentials

  • Earliest in the story: Zere – south-east part, on grass or in the forest — day: no; night: joins 3.6% of battles
  • Gives: 36 EXP, 28 G, Coagulant (1/8), Butterfly wing (1/16)
  • Weak to: fire, darkness, light ×1.25
  • It runs away: 27% of its actions: hit fast.

Family: bug — weapons dealing ×1.1: knives

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
37530164436282 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, darkness, light ×1.25
  • Effects (success rate): 75%: Dazzle, poison; 50%: paralysis
  • Actions: Attack 38%, Flee 27%, attack + poison 25%, Dazzle 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Dazzle: if a character isn't Dazzled. Only once per turn for its whole group: attack + poison, Dazzle

Items

Habitat (in-game monster list)

Zere

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Zere – south-east part, on grass or in the forestjoins 3.6% of battles
Zere – south-east part, in the barley fields30% (33% of battles)30% (33% of battles)
Zere – south-east part, among the flowers100% (100% of battles)100% (100% of battles)
Under the hood

Internal numbers (game records, one per variant): 33.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Coagulant : 1 ; Butterfly wing : 2.

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