DQ9 Encyclopedia

Big badboon

Combabouin · no. 82 in the monster list
Everything is read from the game's code, unless stated otherwise

Swirling whirlwinds of unstoppable power. If they call on a friend, prepare for the end!

Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there.

The essentials

  • Earliest in the story: Bloomingdale, on grass — day: joins 7.3% of battles; night: joins 6.6% of battles
  • Gives: 420 EXP, 96 G, Magic beast hide (1/8), Strength ring (1/128)
  • Weak to: ice ×1.25
  • It runs away: 23% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
14781067462420960 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.25
  • Effects (success rate): 75%: Whack, stun, paralysis, Blunt, Sap; 50%: Charm; immune: Fizzle
  • Actions: “launches a vigorous attack.” 29%, Attack 27%, Flee 23%, Psyche Up 15%, “calls for backup.” 6.6%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Psyche Up: if it isn't at 100 tension yet; “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: “launches a vigorous attack.”, “calls for backup.”

Items

Habitat (in-game monster list)

Bloomingdale

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Bloomingdale, on grassjoins 7.3% of battlesjoins 6.6% of battles
Bloomingdale, in the forest67% (70% of battles)67% (70% of battles)
Bloomingdale, on rocky groundjoins 9.9% of battlesjoins 9.9% of battles

Grottoes (treasure maps)

  • Caves, rank 1: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 130.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 1 ; Strength ring : 5.

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