
Blastoad
Heavy toad tanks that pound enemies with poisonous rounds, and whose tongue lashings would make even the toughest tremble.
Their favourite foods are gunpowder and bombs, but the beam-blasting killer machine has had them licking their lips of late.
The essentials
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 356 | 15 | 163 | 160 | 101 | 2,100 | 156 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.5; fire ×0.5
- Effects (success rate): 75%: poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, Whack, confusion, stun; 25%: paralysis; 15%: Charm; immune: Dazzle, Fizzle
- Actions: Attack 44%, Cannon Frogger 23%, “gives all of its enemies a great big lick!” 19%, Venomissile 15%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Cannon Frogger, “gives all of its enemies a great big lick!”, Venomissile
Items
Habitat (in-game monster list)
Gittingham Palace · Djust Desert · Hermany
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Gittingham Palace – East | 19% (22% of battles) | 19% (22% of battles) |
| Gittingham Palace – West | 31% (34% of battles) | 31% (34% of battles) |
| Gittingham Palace – North Lv 1 | 31% (31% of battles) | 31% (31% of battles) |
| Gittingham Palace – Lv 1 | 31% (34% of battles) | 31% (34% of battles) |
| Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only | 24% (36% of battles) | 24% (36% of battles) |
| Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express only | 23% (35% of battles) | 25% (37% of battles) |
Grottoes (treasure maps)
- Caves, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Ruins, rank 5: joins 4.2% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
- Ruins, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 151, 271.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Toad oil : 1 ; Panacea : 4.
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DQ9 Encyclopedia
Toad oil
Panacea