DQ9 Encyclopedia

Blastoad

Crapoxique · no. 180 in the monster list
Everything is read from the game's code, unless stated otherwise

Heavy toad tanks that pound enemies with poisonous rounds, and whose tongue lashings would make even the toughest tremble.

Their favourite foods are gunpowder and bombs, but the beam-blasting killer machine has had them licking their lips of late.

The essentials

  • Earliest in the story: Gittingham Palace – East — 19% (22% of battles)
  • Gives: 2,100 EXP, 156 G, Toad oil (1/8), Panacea (1/64)
  • Weak to: lightning / blast ×1.5
  • Has no effect on it: dazzle, fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
356151631601012,1001560 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×1.5; fire ×0.5
  • Effects (success rate): 75%: poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, Whack, confusion, stun; 25%: paralysis; 15%: Charm; immune: Dazzle, Fizzle
  • Actions: Attack 44%, Cannon Frogger 23%, “gives all of its enemies a great big lick!” 19%, Venomissile 15%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Cannon Frogger, “gives all of its enemies a great big lick!”, Venomissile

Items

Habitat (in-game monster list)

Gittingham Palace · Djust Desert · Hermany

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Gittingham Palace – East19% (22% of battles)19% (22% of battles)
Gittingham Palace – West31% (34% of battles)31% (34% of battles)
Gittingham Palace – North Lv 131% (31% of battles)31% (31% of battles)
Gittingham Palace – Lv 131% (34% of battles)31% (34% of battles)
Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only24% (36% of battles)24% (36% of battles)
Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express only23% (35% of battles)25% (37% of battles)

Grottoes (treasure maps)

  • Caves, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Ruins, rank 5: joins 4.2% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
  • Ruins, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 151, 271.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Toad oil : 1 ; Panacea : 4.

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