DQ9 Encyclopedia

Blight knight

Seigneur saigneur · no. 237 in the monster list
Everything is read from the game's code, unless stated otherwise

These demonic masters of battle know no fear, and calmly await attacks, then counter them with catastrophic quickness.

They burgle the bones from brawny enemies they've beaten to beef up their bodies and get better at battle.

The essentials

  • Earliest in the story: Ice, rank 12: 28% of visible monsters, 37% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
  • Gives: 7,000 EXP, 192 G, Skull helm (1/64), Veteran's helm (1/128)
  • Weak to: fire, light ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, poison, paralysis

Family: zombie — weapons dealing ×1.1: staves

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
965246955982987,0001920 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, light ×1.5; ice, darkness ×0.5
  • Effects (success rate): 50%: Fizzle, stun, Blunt, Sap, Decelerate, Divine Intervention; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, poison, paralysis
  • Actions: Attack 50%, Bounce 17%, desperate attack 17%, Counter Wait 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Counter Wait, desperate attack

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ice, rank 12: 28% of visible monsters, 37% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 244.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Skull helm : 4 ; Veteran's helm : 5.

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