DQ9 Encyclopedia

Blood mummy

Momie sanglante · no. 146 in the monster list
Everything is read from the game's code, unless stated otherwise

Set these blood-stained mummies on fire before they trash team members' tension with their spite-filled strikes.

They're so completely concentrated on coping with their crippling contempt that it impairs their ability to act.

The essentials

  • Earliest in the story: Khaalag Coast — day: joins 10% of battles; night: no
  • Gives: 1,200 EXP, 108 G, Grubby bandage (1/8), Malicite (1/128)
  • Weak to: fire, light ×1.5
  • It runs away: 17% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: zombie — weapons dealing ×1.1: staves

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
16612138135671,2001080 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, light ×1.5; ice, wind, darkness ×0.75
  • Effects (success rate): 75%: Dazzle, Sap, Decelerate, Divine Intervention; 50%: sleep, Whack, confusion, poison, Blunt; 25%: stun, paralysis; 15%: Charm; immune: Fizzle
  • Actions: Attack 67%, Flee 17%, “performs a dishearteningly hair-raising attack.” 16%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “performs a dishearteningly hair-raising attack.”: on a character with tension; Attack: not while Dazzled, and only on a character whose defence is below twice its attack

Items

Habitat (in-game monster list)

Khaalag Coast · Ondor Cliffs · The Bowhole

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Khaalag Coastjoins 10% of battles
Ondor Cliffsjoins 7.5% of battles
The Bowhole – Cave 3 - B133% (38% of battles)33% (38% of battles)

Grottoes (treasure maps)

  • Water, rank 3: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 110.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Grubby bandage : 1 ; Malicite : 5.

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