
Bloody manguini
Freaky beasts who drain adventurers of their blood and MP, and sometimes flip them out with Fuddle Dance.
When a pink sanguini goes to bed with a belly full of lovely blood, this is the fab form it will have taken when it wakes.
The essentials
- Earliest in the story: Western Wormwood, on the dead-tree plain or in the forest — day: joins 7.4% of battles; night: joins 4.1% of battles
- Gives: 1,000 EXP, 148 G, Wing of bat (1/8), Terrible tattoo (1/16)
- Weak to: wind, light ×1.5
- Has no effect on it: whack
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 154 | 16 | 133 | 148 | 139 | 1,000 | 148 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind, light ×1.5; fire, darkness ×0.75
- Effects (success rate): 200%: Drain Magic; 75%: Dazzle, Fizzle, stun, poison, Blunt, Sap, Decelerate; 50%: sleep, confusion, paralysis, Divine Intervention; 25%: Charm; immune: Whack
- Actions: “goes for the jugular!” 33%, Attack 33%, Drain Magic 17%, Fuddle Dance 17%. Conditions (otherwise it picks another slot): “goes for the jugular!”: if it has lost HP; Drain Magic: on a character with MP and no Bounce; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Fuddle Dance: if a character isn't confused yet. Only once per turn for its whole group: Drain Magic, Fuddle Dance
Items
Habitat (in-game monster list)
Western Wormwood · The Bowhole · Wormwood Canyon · Wyrmtail · Western Coffinwell
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Western Wormwood, on the dead-tree plain or in the forest | joins 7.4% of battles | joins 4.1% of battles |
| Western Wormwood, on rocky ground | 78% (79% of battles) | 78% (79% of battles) |
| The Bowhole – Cave 1 - Lv 1 | joins 13% of battles | joins 13% of battles |
| Wormwood Canyon, in the forest or on grass | 22% (30% of battles) | 35% (42% of battles) |
| Wormwood Canyon, on rocky ground | joins 6.8% of battles | joins 6.8% of battles |
| Wyrmtail, everywhere except on rocky ground | joins 4.3% of battles | |
| Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Express | joins 6.9% of battles |
Grottoes (treasure maps)
- Water, rank 4: 20% of visible monsters, 28% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 160.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Wing of bat : 1 ; Terrible tattoo : 2.
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DQ9 Encyclopedia
Wing of bat
Terrible tattoo