DQ9 Encyclopedia

Boa bishop

Prélat boa · no. 223 in the monster list
Everything is read from the game's code, unless stated otherwise

Masterly mages of the reptile kingdom. They attack twice, and can bring buddies back from the brink with Omniheal.

Their mesmerising eyes, which sap the will of those they stare at and send them to sleep, still shine even in death.

The essentials

  • Earliest in the story: Ruins, rank 10: 26% of visible monsters, 33% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Gives: 4,400 EXP, 168 G, Wizard's hat (1/64), Wizard's robe (1/256)
  • Weak to: fire, lightning / blast ×1.25
  • Has no effect on it: dazzle, confusion, poison, paralysis, blunt, sap, decelerate, divine intervention

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
6331363092962644,4001680 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, lightning / blast ×1.25; ice, darkness, light ×0.75
  • Effects (success rate): 50%: sleep, Whack, Fizzle, stun; 10%: Charm; immune: Dazzle, confusion, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: 2 actions per turn — Attack 50%, Lullab-Eye 17%, Omniheal 17%, “whips up a whopping great tidal wave!” 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake; Omniheal: if two thirds of its allies are below half HP. Only once per turn for its whole group: “whips up a whopping great tidal wave!”, Lullab-Eye, Omniheal

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 10: 26% of visible monsters, 33% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Ruins, rank 11: 26% of visible monsters, 33% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Ruins, rank 12: joins 3.9% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 254.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Wizard's hat : 4 ; Wizard's robe : 6.

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