
Bodkin archer
Able archers who attack from afar, use medicinal herbs when in need, and aren't too proud to flee from more formidable foes.
Their bodkin betters tease them that they're terrible shots, so they target unlucky travellers to try and prove them wrong.
The essentials
- Earliest in the story: Angel Falls, in the forest — 42% (45% of battles)
- Gives: 9 EXP, 16 G, Plain clothes (1/16), Leather hat (1/64)
- Weak to: fire, ice, wind, lightning / blast, earth, darkness, light ×1.25
- It runs away: 34% of its actions: hit fast.
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 17 | 5 | 16 | 12 | 10 | 9 | 16 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): all ×1.25
- Effects (success rate): 75%: sleep
- Actions: Flee 34%, Attack 33%, Buff 17%, medicinal herb 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); medicinal herb: if an ally is below half HP; Buff: if an ally's defence can still go up. Only once per turn for its whole group: medicinal herb, Buff
Items
Habitat (in-game monster list)
Angel Falls · The Hexagon · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Angel Falls, in the forest | 42% (45% of battles) | 42% (45% of battles) |
| The Hexagon – B1 | joins 3% of battles | joins 3% of battles |
| The Hexagon – B2 | joins 2.8% of battles | joins 2.8% of battles |
| The Hexagon – B1-A | joins 3.7% of battles | joins 3.7% of battles |
| Eastern Stornway, on grass or in the forest | joins 4.5% of battles | joins 4.5% of battles |
Under the hood
Internal numbers (game records, one per variant): 23.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Plain clothes : 2 ; Leather hat : 4.
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Plain clothes
Leather hat