
Bodkin fletcher
Forest hunters who can call on more of their kind in a pinch to pepper foes with poisoned arrows.
Their arrowheads are doused in the bubble slime's deadly dribble, and they have to take great care not to get it on their hands.
The essentials
- Earliest in the story: Zere, on grass or in the poison swamp — day: joins 13% of battles; night: no
- Gives: 62 EXP, 44 G, Antidotal herb (1/8), Leather gauntlets (1/64)
- Weak to: darkness, light ×1.25
- Has no effect on it: fizzle, poison
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 36 | 4 | 42 | 30 | 53 | 62 | 44 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness, light ×1.25
- Effects (success rate): 75%: sleep; immune: Fizzle, poison
- Actions: Attack 49%, attack + poison 25%, Psyche Up 15%, “calls for backup.” 11%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: “calls for backup.”
Items
Habitat (in-game monster list)
Zere · Doomingale Forest · Brigadoom
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Zere, on grass or in the poison swamp | joins 13% of battles | |
| Zere, in the forest | joins 15% of battles | joins 15% of battles |
| Doomingale Forest, everywhere except on rocky ground | 25% (30% of battles) | 42% (47% of battles) |
| Doomingale Forest, on rocky ground | joins 6.7% of battles | joins 6.7% of battles |
| Brigadoom | joins 9.6% of battles | joins 9.6% of battles |
Under the hood
Internal numbers (game records, one per variant): 24.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Antidotal herb : 1 ; Leather gauntlets : 4.
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Antidotal herb
Leather gauntlets