DQ9 Encyclopedia

Bomboulder

Vulcanobombe · no. 159 in the monster list
Everything is read from the game's code, unless stated otherwise

They're not fond of fighting, and mostly just sit there smiling, but if an ally expires, they kick in with Kerplunk to bring them back.

Sensible, soft-hearted senior citizens who keep a supply of amazing medicine handy in case of emergencies.

The essentials

  • Earliest in the story: Khaalag Coast — day: 15% (22% of battles); night: 27% (35% of battles)
  • Gives: 1,300 EXP, 144 G, Rockbomb shard (1/16), Yggdrasil dew (1/128)
  • Weak to: wind, light ×1.5
  • Has no effect on it: poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
14626781801001,3001440 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.5; fire, earth ×0.75
  • Effects (success rate): 50%: Dazzle, sleep, Whack, Fizzle, Divine Intervention; 25%: confusion, stun, Blunt, Sap, Decelerate; 15%: Charm; immune: poison, paralysis
  • Actions: “grins maliciously.” 44%, Kerplunk 27%, Attack 19%, critical hit 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kerplunk: if at least as many allies are dead as alive. Only once per turn for its whole group: Kerplunk, critical hit

Items

Habitat (in-game monster list)

Khaalag Coast · Ondor Cliffs · Wyrmtail · Wyrmsmaw · Western Wormwood

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but ignores it if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Khaalag Coast15% (22% of battles)27% (35% of battles)
Ondor Cliffsjoins 4.5% of battles
Wyrmtail (south-west part), in the forest or on grassjoins 10% of battlesjoins 7.3% of battles
Wyrmtail (south-west part), on rocky ground100% (100% of battles)100% (100% of battles)
Wyrmsmaw15% (20% of battles)15% (21% of battles)
Western Wormwood (Starflight Express stop) – to the west of the region, Starflight Express only24% (36% of battles)24% (36% of battles)
Wyrmtail (Starflight Express stop) – to the south-west of the region, Starflight Express only29% (42% of battles)29% (42% of battles)

Grottoes (treasure maps)

  • Caves, rank 4: 20% of visible monsters, 27% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 118.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Rockbomb shard : 2 ; Yggdrasil dew : 5.

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