
Boogie manguini
Dancing yellow devils who know every step there is — not just the support steps, but tension-building tactical ones too.
The young ones are nicknamed “yellow bellies”, but they're not too pleased to have this pointed out by their beastly brethren.
The essentials
- Earliest in the story: Ice, rank 12: 24% of visible monsters, 29% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
- Gives: 5,230 EXP, 149 G, Wing of bat (1/8), Lunaria (1/64)
- Weak to: earth, light ×1.25
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 488 | 20 | 402 | 478 | 393 | 5,230 | 149 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): earth, light ×1.25; lightning / blast, darkness ×0.75
- Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 15%: Charm
- Actions: Attack 33%, “launches into a rowdy, rousing rhumba!” 23%, Hustle Dance 19%, Kerplunk Dance 15%, “bites ferociously with its massive fangs.” 11%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; “launches into a rowdy, rousing rhumba!”: if an ally isn't at 100 tension; Hustle Dance: if two thirds of its allies are below half HP; Kerplunk Dance: if at least as many allies are dead as alive. Only once per turn for its whole group: “launches into a rowdy, rousing rhumba!”, Hustle Dance, Kerplunk Dance, “bites ferociously with its massive fangs.”
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ice, rank 12: 24% of visible monsters, 29% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
- Water, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Water, rank 10: 19% of visible monsters, 25% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Water, rank 11: 19% of visible monsters, 24% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood
Internal numbers (game records, one per variant): 248.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Wing of bat : 1 ; Lunaria : 4.
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DQ9 Encyclopedia
Wing of bat
Lunaria