
Boppin' badger
Badgers with large leaves and the gift of the groove. Their moves are admired by many in the monster world.
They'd rather be dancing than doing battle, so they beat their bellies like bongos to try and get travellers tapping their toes too.
The essentials
- Earliest in the story: Eastern Stornway, on grass or in the forest — 33% (33% of battles)
- Gives: 60 EXP, 30 G, Medicinal herb (1/16), Magic beast hide (1/32)
- Weak to: darkness, light ×1.25
- It runs away: 33% of its actions: hit fast.
- Has no effect on it: fizzle
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 39 | 4 | 38 | 28 | 33 | 60 | 30 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness, light ×1.25
- Effects (success rate): 75%: Sap; immune: Fizzle
- Actions: Attack 48%, Flee 33%, Sultry Dance 19%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Sultry Dance: on a character not already losing a turn. Only once per turn for its whole group: Sultry Dance
Items
Habitat (in-game monster list)
Eastern Stornway · Zere
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Eastern Stornway, on grass or in the forest | 33% (33% of battles) | 33% (33% of battles) |
| Zere, on grass or in the poison swamp | 29% (41% of battles) | 17% (29% of battles) |
| Zere, in the forest | 42% (53% of battles) | 42% (53% of battles) |
Under the hood
Internal numbers (game records, one per variant): 144.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Medicinal herb : 2 ; Magic beast hide : 3.
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Medicinal herb
Magic beast hide