DQ9 Encyclopedia

Boss troll

Chef troll · no. 179 in the monster list
Everything is read from the game's code, unless stated otherwise

Super-sized swingers who can smack foes into next week with one whack of their colossal clubs.

They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices.

The essentials

  • Earliest in the story: Gittingham Palace — 33% (33% of battles)
  • Gives: 2,400 EXP, 98 G, Oaken club (1/16), Boomer briefs (1/64)
  • Weak to: light ×1.5
  • Has no effect on it: fizzle

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
4961018686952,400980 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.5; darkness ×0.5
  • Effects (success rate): 75%: confusion, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, stun; 25%: paralysis, Charm; immune: Fizzle
  • Actions: Attack 50%, “licks its weapon and laughs.” 17%, critical hit 17%, misses and falls (wasted turn) 16%. Only once per turn for its whole group: misses and falls (wasted turn), critical hit

Items

Habitat (in-game monster list)

Gittingham Palace · Oubliette · Western Coffinwell · Eastern Stornway

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Gittingham Palace33% (33% of battles)33% (33% of battles)
Gittingham Palace – Southjoins 1.4% of battlesjoins 1.4% of battles
Gittingham Palace – Eastjoins 2.5% of battlesjoins 2.5% of battles
Gittingham Palace – Westjoins 1.9% of battlesjoins 1.9% of battles
Gittingham Palace – North Lv 1joins 1.1% of battlesjoins 1.1% of battles
Gittingham Palace – North Lv 231% (31% of battles)31% (31% of battles)
Gittingham Palace – Lv 222% (22% of battles)22% (22% of battles)
Gittingham Palace – Lv 322% (22% of battles)22% (22% of battles)
Oubliette – B126% (28% of battles)26% (28% of battles)
Oubliette – B226% (32% of battles)26% (32% of battles)
Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only17% (26% of battles)17% (26% of battles)
Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express onlyjoins 10% of battlesjoins 10% of battles

Grottoes (treasure maps)

  • Caves, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
  • Ruins, rank 5: 20% of visible monsters, 21% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 221.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Oaken club : 2 ; Boomer briefs : 4.

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