
Boss troll
Super-sized swingers who can smack foes into next week with one whack of their colossal clubs.
They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices.
The essentials
- Earliest in the story: Gittingham Palace — 33% (33% of battles)
- Gives: 2,400 EXP, 98 G, Oaken club (1/16), Boomer briefs (1/64)
- Weak to: light ×1.5
- Has no effect on it: fizzle
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 496 | 10 | 186 | 86 | 95 | 2,400 | 98 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.5; darkness ×0.5
- Effects (success rate): 75%: confusion, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, stun; 25%: paralysis, Charm; immune: Fizzle
- Actions: Attack 50%, “licks its weapon and laughs.” 17%, critical hit 17%, misses and falls (wasted turn) 16%. Only once per turn for its whole group: misses and falls (wasted turn), critical hit
Items
Habitat (in-game monster list)
Gittingham Palace · Oubliette · Western Coffinwell · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Gittingham Palace | 33% (33% of battles) | 33% (33% of battles) |
| Gittingham Palace – South | joins 1.4% of battles | joins 1.4% of battles |
| Gittingham Palace – East | joins 2.5% of battles | joins 2.5% of battles |
| Gittingham Palace – West | joins 1.9% of battles | joins 1.9% of battles |
| Gittingham Palace – North Lv 1 | joins 1.1% of battles | joins 1.1% of battles |
| Gittingham Palace – North Lv 2 | 31% (31% of battles) | 31% (31% of battles) |
| Gittingham Palace – Lv 2 | 22% (22% of battles) | 22% (22% of battles) |
| Gittingham Palace – Lv 3 | 22% (22% of battles) | 22% (22% of battles) |
| Oubliette – B1 | 26% (28% of battles) | 26% (28% of battles) |
| Oubliette – B2 | 26% (32% of battles) | 26% (32% of battles) |
| Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only | 17% (26% of battles) | 17% (26% of battles) |
| Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only | joins 10% of battles | joins 10% of battles |
Grottoes (treasure maps)
- Caves, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
- Ruins, rank 5: 20% of visible monsters, 21% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 221.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Oaken club : 2 ; Boomer briefs : 4.
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DQ9 Encyclopedia
Oaken club
Boomer briefs