
Brainy badboon
Astute apes that weaken enemies with Dazzle and Kasap, then smack them silly. Whistle if you want to get them worked up.
Big badboons who've breakfasted on raging rubies, giving them superhuman strength and a brain boost to boot.
The essentials
- Earliest in the story: Iluugazar Plains — day: 14% (19% of battles); night: 9.5% (14% of battles)
- Gives: 800 EXP, 108 G, Magic beast hide (1/32), Raging ruby (1/32)
- Weak to: darkness ×2
- It runs away: 23% of its actions: hit fast.
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 150 | 16 | 120 | 99 | 95 | 800 | 108 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; ice ×1.25; fire ×0.75
- Effects (success rate): 75%: confusion, Fizzle, stun, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, Whack, paralysis, Charm
- Actions: Attack 27%, “completely loses it and starts on the target!” 25%, Flee 23%, Dazzle 15%, Kasap 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Dazzle: if a character isn't Dazzled; Kasap: if a character's defence can still go down. Only once per turn for its whole group: “completely loses it and starts on the target!”, Dazzle, Kasap
Items
Habitat (in-game monster list)
Iluugazar Plains · Mt Ulzuun
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Iluugazar Plains | 14% (19% of battles) | 9.5% (14% of battles) |
| Mt Ulzuun, on grass or in the forest | 45% (53% of battles) | 45% (53% of battles) |
| Mt Ulzuun, on rocky ground | joins 6.5% of battles | joins 6.5% of battles |
Grottoes (treasure maps)
- Caves, rank 3: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 131.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 3 ; Raging ruby : 3.
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DQ9 Encyclopedia
Magic beast hide
Raging ruby