DQ9 Encyclopedia

Cannibelle

Cannibelle · no. 230 in the monster list
Everything is read from the game's code, unless stated otherwise

They wander the world searching for souls to consume, believing that each victim's cry of despair makes them ever more beautiful.

Made when misunderstood maidens, bitter at being badly treated, sell their souls to become beautiful beasts.

The essentials

  • Earliest in the story: Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only — 3.4% (3.4% of battles)
  • Gives: 4,250 EXP, 156 G, Spangled dress (1/32), Fencing frock (1/128)
  • Weak to: lightning / blast, light ×1.5
  • Has no effect on it: sleep, whack, confusion, poison, paralysis

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
468903963962284,2501560 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, light ×1.5; ice, darkness ×0.5
  • Effects (success rate): 75%: Blunt, Decelerate; 50%: Dazzle, Fizzle, stun, Sap, Divine Intervention; 15%: Charm; immune: sleep, Whack, confusion, poison, paralysis
  • Actions: Attack 44%, Victimiser 23%, “the monster's eyes flash with unspeakable evil.” 19%, Kacrack 15%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Victimiser: only on a poisoned or paralysed character; Kacrack: not if a third or more of the party has Bounce. Only once per turn for its whole group: Victimiser, “the monster's eyes flash with unspeakable evil.”, Kacrack

Items

Habitat (in-game monster list)

Eastern Stornway

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only3.4% (3.4% of battles)3.4% (3.4% of battles)

Grottoes (treasure maps)

  • Ice, rank 8: 21% of visible monsters, 26% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Ice, rank 9: 18% of visible monsters, 25% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Ice, rank 10: joins 7.5% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
Under the hood

Internal numbers (game records, one per variant): 323.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Spangled dress : 3 ; Fencing frock : 5.

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