DQ9 Encyclopedia

Clawcerer

Sorciergrif · no. 68 in the monster list
Everything is read from the game's code, unless stated otherwise

First-rate feline mages who can addle with Dazzle, and whose long tails aren't just for show.

When meowgicians eat up all their fish like good kitties, Omeowga 3 oils make them brainier, and they become clawcerers.

The essentials

  • Earliest in the story: Dourbridge, on grass — day: joins 5.5% of battles; night: joins 4.8% of battles
  • Gives: 212 EXP, 104 G, Kitty litter (1/32), Staff of sentencing (1/128)
  • Weak to: ice, earth, light ×1.25

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
75177575812121040 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, earth, light ×1.25
  • Effects (success rate): 75%: stun, poison, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, Fizzle, paralysis, Divine Intervention, Charm
  • Actions: Attack 56%, Dazzle 19%, Bang 15%, Kaboom 11%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Dazzle, Bang, Kaboom

Items

Habitat (in-game monster list)

Dourbridge · Lonely Plains

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Dourbridge, on grassjoins 5.5% of battlesjoins 4.8% of battles
Dourbridge, in the forest50% (56% of battles)50% (56% of battles)
Lonely Plains, on grass31% (34% of battles)31% (35% of battles)
Lonely Plains, in the forest or on rocky groundjoins 11% of battlesjoins 11% of battles
Under the hood

Internal numbers (game records, one per variant): 13.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Kitty litter : 3 ; Staff of sentencing : 5.

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