
Claws
They sweep enemy attacks aside in one smooth movement, then spin around to smack back the next. Weak against light.
Wandering assassins employed by the Empire. Ordered to obliterate all who attempt to enter the imperial stronghold.
The essentials
- Earliest in the story: Oubliette – B1 — 32% (34% of battles)
- Gives: 1,980 EXP, 187 G, Sacred claws (1/64), Dragon mail (1/128)
- Weak to: light ×1.5
- Has no effect on it: sleep, whack
Family: humanoid — weapons dealing ×1.1: whips
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 206 | 24 | 153 | 198 | 178 | 1,980 | 187 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.5; earth ×1.25; ice, wind ×0.5
- Effects (success rate): 75%: poison, Blunt, Sap; 50%: Dazzle, confusion, Fizzle, Decelerate, Divine Intervention; 25%: stun, paralysis; 15%: Charm; immune: sleep, Whack
- Actions: Attack 75%, “spins viciously and attacks!” 19%, critical hit 6.6%. Only once per turn for its whole group: “spins viciously and attacks!”, critical hit
Items
Habitat (in-game monster list)
Oubliette · Ondor Cliffs
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Oubliette – B1 | 32% (34% of battles) | 32% (34% of battles) |
| Oubliette – B2 | joins 6.9% of battles | joins 6.9% of battles |
| Oubliette – B3 | 100% (100% of battles) | 100% (100% of battles) |
| Oubliette – B4 | joins 17% of battles | joins 17% of battles |
| Oubliette – B5 | joins 6.7% of battles | joins 6.7% of battles |
| Oubliette – B6 | joins 13% of battles | joins 13% of battles |
| Ondor Cliffs (Starflight Express stop) – to the north of the region, Starflight Express only | 12% (25% of battles) | 12% (25% of battles) |
Grottoes (treasure maps)
- Caves, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Ruins, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Ruins, rank 7: 30% of visible monsters, 34% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood
Internal numbers (game records, one per variant): 261.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sacred claws : 4 ; Dragon mail : 5.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Sacred claws
Dragon mail