DQ9 Encyclopedia

Claws

Griffeur · no. 183 in the monster list
Everything is read from the game's code, unless stated otherwise

They sweep enemy attacks aside in one smooth movement, then spin around to smack back the next. Weak against light.

Wandering assassins employed by the Empire. Ordered to obliterate all who attempt to enter the imperial stronghold.

The essentials

  • Earliest in the story: Oubliette – B1 — 32% (34% of battles)
  • Gives: 1,980 EXP, 187 G, Sacred claws (1/64), Dragon mail (1/128)
  • Weak to: light ×1.5
  • Has no effect on it: sleep, whack

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
206241531981781,9801874 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.5; earth ×1.25; ice, wind ×0.5
  • Effects (success rate): 75%: poison, Blunt, Sap; 50%: Dazzle, confusion, Fizzle, Decelerate, Divine Intervention; 25%: stun, paralysis; 15%: Charm; immune: sleep, Whack
  • Actions: Attack 75%, “spins viciously and attacks!” 19%, critical hit 6.6%. Only once per turn for its whole group: “spins viciously and attacks!”, critical hit

Items

Habitat (in-game monster list)

Oubliette · Ondor Cliffs

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Oubliette – B132% (34% of battles)32% (34% of battles)
Oubliette – B2joins 6.9% of battlesjoins 6.9% of battles
Oubliette – B3100% (100% of battles)100% (100% of battles)
Oubliette – B4joins 17% of battlesjoins 17% of battles
Oubliette – B5joins 6.7% of battlesjoins 6.7% of battles
Oubliette – B6joins 13% of battlesjoins 13% of battles
Ondor Cliffs (Starflight Express stop) – to the north of the region, Starflight Express only12% (25% of battles)12% (25% of battles)

Grottoes (treasure maps)

  • Caves, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Ruins, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Ruins, rank 7: 30% of visible monsters, 34% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 261.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sacred claws : 4 ; Dragon mail : 5.

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