DQ9 Encyclopedia

Clockwork cuckoo

Coucou mécanique · no. 34 in the monster list
Everything is read from the game's code, unless stated otherwise

Mechanical birds that are neither moved by beauty nor motivated to revenge. Fry their circuits with lightning spells.

They're proudest when pounding all their enemies at once with weapon-like wings by busting out Birdcutter.

The essentials

  • Earliest in the story: Eastern Coffinwell, on grass — day: 33% (35% of battles); night: 47% (49% of battles)
  • Gives: 72 EXP, 41 G, Chimaera wing (1/32), Iron nails (1/64)
  • Weak to: lightning / blast ×1.5
  • It runs away: 17% of its actions: hit fast.
  • Has no effect on it: drain magic, fizzle, stun, poison, paralysis, charm

Family: machine — weapons dealing ×1.1: claws

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
27046804072414 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×1.5; fire, ice ×0.5
  • Effects (success rate): 75%: confusion; 50%: Dazzle, sleep, Whack; immune: Drain Magic, Fizzle, stun, poison, paralysis, Charm
  • Actions: Attack 60%, “turns into a spike and strikes!” 23%, Flee 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: “turns into a spike and strikes!”

Items

Habitat (in-game monster list)

Eastern Coffinwell · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Eastern Coffinwell, on grass33% (35% of battles)47% (49% of battles)
Eastern Coffinwell, in the forest or in the pampas grass27% (35% of battles)27% (35% of battles)
Western Coffinwell, on grass or in the forestjoins 3.9% of battles
Western Coffinwell, in the pampas grassjoins 3.8% of battlesjoins 3.8% of battles
Under the hood

Internal numbers (game records, one per variant): 22.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 3 ; Iron nails : 4.

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