
Cobra cardinal
Masters of most forms of magic, who are admired by many monsters, and cause chaos with Kazing, Kasnooze and Zammle.
They like to joke that studying all the spells in the world takes a lot of “cobrains” because it's “cardinally hard”.
The essentials
- Earliest in the story: Realm of the Mighty – Interior 3 — 50% (50% of battles)
- Gives: 2,180 EXP, 184 G, Fizzle-retardant blouse (1/128), Elfin elixir (1/256)
- Weak to: light ×2
- Has no effect on it: dazzle, whack
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 236 | 90 | 163 | 198 | 160 | 2,180 | 184 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; lightning / blast ×1.5; earth, darkness ×0.5
- Effects (success rate): 50%: sleep, confusion, stun, poison, Sap, Decelerate, Divine Intervention; 25%: Fizzle, paralysis; 5%: Charm; immune: Dazzle, Whack
- Actions: Zammle 27%, Kazing 23%, Bounce 19%, Kasnooze 15%, attack + paralysis 11%, Kazam 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kazing: if an ally is dead (fewer than 5 monsters); Bounce: if it doesn't already have Bounce; Kasnooze: if a character is still awake. Only once per turn for its whole group: Zammle, Kazing, Kasnooze, attack + paralysis, Kazam
Items
Habitat (in-game monster list)
Realm of the Mighty · Western Coffinwell · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Realm of the Mighty – Interior 3 | 50% (50% of battles) | 50% (50% of battles) |
| Realm of the Mighty – Interior 4 | 40% (40% of battles) | 40% (40% of battles) |
| Realm of the Mighty – Interior 5 | joins 9.3% of battles | joins 9.3% of battles |
| Realm of the Mighty – Interior 6 | 20% (20% of battles) | 20% (20% of battles) |
| Realm of the Mighty – Interior 7 | joins 8.3% of battles | joins 8.3% of battles |
| Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only | joins 16% of battles | joins 16% of battles |
| Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only | joins 16% of battles | joins 16% of battles |
Grottoes (treasure maps)
- Caves, rank 7: 25% of visible monsters, 34% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Ruins, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Fire, rank 7: joins 10% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Fire, rank 8: 18% of visible monsters, 25% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 213.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Fizzle-retardant blouse : 5 ; Elfin elixir : 6.
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Fizzle-retardant blouse
Elfin elixir