DQ9 Encyclopedia

Corrupt carter

Charretier blindé · no. 164 in the monster list
Everything is read from the game's code, unless stated otherwise

Armoured chariots that are bolstered even further with Buff, then battered at breakneck speed into the enemy.

The drivers tried to paint cool designs onto their carts, but they hated them, so they had to clean them off.

The essentials

  • Earliest in the story: The Magmaroo – Interior - Lv 2 — 31% (37% of battles)
  • Gives: 1,550 EXP, 120 G, Iron ore (1/32), Handrills (1/64)
  • Weak to: lightning / blast, light ×1.5

Family: humanoid — weapons dealing ×1.1: whips

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
155121382001471,5501200 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, light ×1.5
  • Effects (success rate): 75%: sleep, Fizzle, stun, Blunt; 50%: Dazzle, Whack, confusion, poison, Decelerate; 25%: paralysis, Charm
  • Actions: Attack 75%, Kabuff 15%, “whips its cart up into a frenzy! Chaaaaaaarge!” 11%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Kabuff, “whips its cart up into a frenzy! Chaaaaaaarge!”

Items

Habitat (in-game monster list)

The Magmaroo · Cringle Coast · Urdus Marshland

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Magmaroo – Interior - Lv 231% (37% of battles)31% (37% of battles)
The Magmaroo – Interior - Lv 331% (37% of battles)31% (37% of battles)
The Magmaroo – Interior - Lv 4-1joins 11% of battlesjoins 11% of battles
The Magmaroo – Interior - Lv 4-213% (18% of battles)13% (18% of battles)
Cringle Coast (Starflight Express stop) – to the north-east of the region, Starflight Express onlyjoins 15% of battlesjoins 15% of battles
Urdus Marshland (Starflight Express stop) – to the west of the region, Starflight Express only29% (40% of battles)29% (40% of battles)

Grottoes (treasure maps)

  • Ruins, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 148.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron ore : 3 ; Handrills : 4.

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