DQ9 Encyclopedia

Corvus

Corvus · no. 277 in the monster list
Everything is read from the game's code, unless stated otherwise

Brought the broken Gittish Empire back from beyond to help him wreak vengeance on the mortals and gods he so despised.

Aquila's former teacher, his sad fate led to him to lose himself in his hatred of mortalkind and try to destroy the world.

The essentials

  • Earliest in the story: Palace of the Mighty, end of the story: Corvus (once)
  • Gives: 100 – 40,000 EXP, 0 – 100 G
  • Weak to: light ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, charm

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Battle: Palace of the Mighty, end of the story2,79025521427216728,50004 %
Battle: Realm of the Mighty, end of the story4,80025524827815740,00002 %
Battle: Oubliette, Gittish Empire9,9992552552552551001000 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Battle: Oubliette, Gittish Empire

  • Effects (success rate): immune: Dazzle, sleep, Whack, Drain Magic, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention, Charm
  • Actions: Attack 100%

Battle: Palace of the Mighty, end of the story — pattern A

  • Elements (damage taken): light ×1.5; fire, lightning / blast ×1.25; ice, wind ×0.75; darkness ×0.5
  • Effects (success rate): 50%: Sap, Divine Intervention; 25%: Decelerate; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Charm
  • Actions: 2 actions per turn — Attack 45%, “drops from the sky like a bolt from the blue!” 23%, switches to pattern B 15%, Disruptive Wave 11%, Kaswoosh 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Kaswoosh: not if a third or more of the party has Bounce. Only once per turn for its whole group: “drops from the sky like a bolt from the blue!”, Disruptive Wave, Kaswoosh

Battle: Palace of the Mighty, end of the story — pattern B

  • Actions: 2 actions per turn — turn 1: Psyche Up or Attack; turn 2: “calls forth terrible lightning!” or “drops from the sky like a bolt from the blue!”; turn 3: “laughs confidently.” or switches to pattern A (50/50, then repeats). Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Psyche Up, “calls forth terrible lightning!”, “drops from the sky like a bolt from the blue!”, “laughs confidently.”

Battle: Realm of the Mighty, end of the story — pattern A

  • Elements (damage taken): light ×1.5; fire, lightning / blast ×1.25; earth ×0.75; ice, wind, darkness ×0.5
  • Effects (success rate): 50%: Sap, Divine Intervention; 25%: Decelerate; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Charm
  • Actions: 2 actions per turn — Attack 27%, “launches an ultra high-speed combo attack!” 23%, switches to pattern B 19%, switches to pattern C 15%, Lightning Storm 11%, critical hit 6.6%. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Lightning Storm, critical hit

Battle: Realm of the Mighty, end of the story — pattern B

  • Actions: 2 actions per turn — turn 1: “laughs confidently.” or Disruptive Wave; turn 2: Burning Breath or Dark Breath; turn 3: switches to pattern C or switches to pattern D (50/50, then repeats). Conditions (otherwise it picks another slot): Burning Breath: if a character isn't paralysed yet, and under a third has Reverse Cycle; Dark Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “laughs confidently.”, Disruptive Wave, Burning Breath, Dark Breath

Battle: Realm of the Mighty, end of the story — pattern C

  • Actions: 2 actions per turn — “drops from the sky like a bolt from the blue!” 27%, Kafrizz 23%, “exhales a chilly breath!” 19%, switches to pattern A 15%, Lullab-Eye 11%, switches to pattern E 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: “drops from the sky like a bolt from the blue!”, Kafrizz, “exhales a chilly breath!”, Lullab-Eye

Battle: Realm of the Mighty, end of the story — pattern D

  • Actions: 2 actions per turn — turn 1: Psyche Up or “launches an ultra high-speed combo attack!”; turn 2: Attack or “drops from the sky like a bolt from the blue!”; turn 3: switches to pattern A or switches to pattern B (50/50, then repeats). Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Psyche Up, “launches an ultra high-speed combo attack!”, Attack, “drops from the sky like a bolt from the blue!”

Battle: Realm of the Mighty, end of the story — pattern E

  • Actions: 2 actions per turn — in order, one per turn: Meditation → “laughs confidently.” → Magic Burst → Lullab-Eye → “closes its eyes and begins to pray.” → switches to pattern A (then repeats). Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Meditation, “laughs confidently.”, Magic Burst, Lullab-Eye, “closes its eyes and begins to pray.”

Story and quests

  • Palace of the Mighty, end of the story: Corvus (once)
  • Realm of the Mighty, end of the story: Corvus (once)
  • Oubliette, Gittish Empire: Corvus (once)

Habitat (in-game monster list)

Realm of the Mighty

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 319, 320, 751, 752, 753, 754, 755, 801.

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