
Corvus
Brought the broken Gittish Empire back from beyond to help him wreak vengeance on the mortals and gods he so despised.
Aquila's former teacher, his sad fate led to him to lose himself in his hatred of mortalkind and try to destroy the world.
The essentials
- Earliest in the story: Palace of the Mighty, end of the story: Corvus (once)
- Gives: 100 – 40,000 EXP, 0 – 100 G
- Weak to: light ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, charm
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Battle: Palace of the Mighty, end of the story | 2,790 | 255 | 214 | 272 | 167 | 28,500 | 0 | 4 % |
| Battle: Realm of the Mighty, end of the story | 4,800 | 255 | 248 | 278 | 157 | 40,000 | 0 | 2 % |
| Battle: Oubliette, Gittish Empire | 9,999 | 255 | 255 | 255 | 255 | 100 | 100 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Battle: Oubliette, Gittish Empire
- Effects (success rate): immune: Dazzle, sleep, Whack, Drain Magic, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention, Charm
- Actions: Attack 100%
Battle: Palace of the Mighty, end of the story — pattern A
- Elements (damage taken): light ×1.5; fire, lightning / blast ×1.25; ice, wind ×0.75; darkness ×0.5
- Effects (success rate): 50%: Sap, Divine Intervention; 25%: Decelerate; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Charm
- Actions: 2 actions per turn — Attack 45%, “drops from the sky like a bolt from the blue!” 23%, switches to pattern B 15%, Disruptive Wave 11%, Kaswoosh 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Kaswoosh: not if a third or more of the party has Bounce. Only once per turn for its whole group: “drops from the sky like a bolt from the blue!”, Disruptive Wave, Kaswoosh
Battle: Palace of the Mighty, end of the story — pattern B
- Actions: 2 actions per turn — turn 1: Psyche Up or Attack; turn 2: “calls forth terrible lightning!” or “drops from the sky like a bolt from the blue!”; turn 3: “laughs confidently.” or switches to pattern A (50/50, then repeats). Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Psyche Up, “calls forth terrible lightning!”, “drops from the sky like a bolt from the blue!”, “laughs confidently.”
Battle: Realm of the Mighty, end of the story — pattern A
- Elements (damage taken): light ×1.5; fire, lightning / blast ×1.25; earth ×0.75; ice, wind, darkness ×0.5
- Effects (success rate): 50%: Sap, Divine Intervention; 25%: Decelerate; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Charm
- Actions: 2 actions per turn — Attack 27%, “launches an ultra high-speed combo attack!” 23%, switches to pattern B 19%, switches to pattern C 15%, Lightning Storm 11%, critical hit 6.6%. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Lightning Storm, critical hit
Battle: Realm of the Mighty, end of the story — pattern B
- Actions: 2 actions per turn — turn 1: “laughs confidently.” or Disruptive Wave; turn 2: Burning Breath or Dark Breath; turn 3: switches to pattern C or switches to pattern D (50/50, then repeats). Conditions (otherwise it picks another slot): Burning Breath: if a character isn't paralysed yet, and under a third has Reverse Cycle; Dark Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “laughs confidently.”, Disruptive Wave, Burning Breath, Dark Breath
Battle: Realm of the Mighty, end of the story — pattern C
- Actions: 2 actions per turn — “drops from the sky like a bolt from the blue!” 27%, Kafrizz 23%, “exhales a chilly breath!” 19%, switches to pattern A 15%, Lullab-Eye 11%, switches to pattern E 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: “drops from the sky like a bolt from the blue!”, Kafrizz, “exhales a chilly breath!”, Lullab-Eye
Battle: Realm of the Mighty, end of the story — pattern D
- Actions: 2 actions per turn — turn 1: Psyche Up or “launches an ultra high-speed combo attack!”; turn 2: Attack or “drops from the sky like a bolt from the blue!”; turn 3: switches to pattern A or switches to pattern B (50/50, then repeats). Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Psyche Up, “launches an ultra high-speed combo attack!”, Attack, “drops from the sky like a bolt from the blue!”
Battle: Realm of the Mighty, end of the story — pattern E
- Actions: 2 actions per turn — in order, one per turn: Meditation → “laughs confidently.” → Magic Burst → Lullab-Eye → “closes its eyes and begins to pray.” → switches to pattern A (then repeats). Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Meditation, “laughs confidently.”, Magic Burst, Lullab-Eye, “closes its eyes and begins to pray.”
Story and quests
- Palace of the Mighty, end of the story: Corvus (once)
- Realm of the Mighty, end of the story: Corvus (once)
- Oubliette, Gittish Empire: Corvus (once)
Habitat (in-game monster list)
Realm of the Mighty
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Under the hood
Internal numbers (game records, one per variant): 319, 320, 751, 752, 753, 754, 755, 801.
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