DQ9 Encyclopedia

Cosmic chimaera

Chimère cosmique · no. 210 in the monster list
Everything is read from the game's code, unless stated otherwise

These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal.

They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance.

The essentials

  • Earliest in the story: Caves, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 5,200 EXP, 178 G, Brighten rock (1/8), Lucida shard (1/128)
  • Weak to: darkness ×2

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
516483783962755,2001784 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×2; light ×0.5
  • Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 10%: Charm
  • Actions: Attack 52%, Multiheal 23%, “spews forth blazing fire!” 15%, Inferno 11%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Multiheal: if two thirds of its allies are below half HP; “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Inferno: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Multiheal, “spews forth blazing fire!”, Inferno

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Caves, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Caves, rank 10: 22% of visible monsters, 28% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Caves, rank 11: 20% of visible monsters, 25% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 237.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Brighten rock : 1 ; Lucida shard : 5.

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