
Cosmic chimaera
These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal.
They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance.
The essentials
- Earliest in the story: Caves, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Gives: 5,200 EXP, 178 G, Brighten rock (1/8), Lucida shard (1/128)
- Weak to: darkness ×2
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 516 | 48 | 378 | 396 | 275 | 5,200 | 178 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; light ×0.5
- Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 10%: Charm
- Actions: Attack 52%, Multiheal 23%, “spews forth blazing fire!” 15%, Inferno 11%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Multiheal: if two thirds of its allies are below half HP; “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Inferno: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Multiheal, “spews forth blazing fire!”, Inferno
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Caves, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Caves, rank 10: 22% of visible monsters, 28% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Caves, rank 11: 20% of visible monsters, 25% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood
Internal numbers (game records, one per variant): 237.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Brighten rock : 1 ; Lucida shard : 5.
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DQ9 Encyclopedia
Brighten rock
Lucida shard