DQ9 Encyclopedia

Cruelcumber

Concombrageur · no. 2 in the monster list
Everything is read from the game's code, unless stated otherwise

Poky little vegetables that often trouble travellers, but are terribly sour losers.

The violent vestiges of veggies vetoed by unadventurous eaters. They fight for the favour they didn't find as food.

The essentials

  • Earliest in the story: Angel Falls, on grass — day: 24% (27% of battles); night: 24% (29% of battles)
  • Gives: 3 EXP, 5 G, Antidotal herb (1/8), Moonwort bulb (1/128)
  • Weak to: fire, ice, wind, lightning / blast, earth, darkness, light ×1.25
  • It runs away: 27% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: plant — weapons dealing ×1.1: axes

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
10212910350 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Angel Falls

  • Elements (damage taken): all ×1.25
  • Effects (success rate): immune: Fizzle
  • Actions: Attack 73%, Flee 27%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Attack

Battle: Angel Falls (start of the story), start (Observatory, Angel Falls)

  • Elements (damage taken): all ×1.25
  • Effects (success rate): immune: Fizzle
  • Actions: in order, one per turn: Attack → Attack → Attack → Flee → Flee → Flee (then repeats)

Items

Story and quests

  • Angel Falls (start of the story), start (Observatory, Angel Falls): Slime ×2, Cruelcumber (once)

Habitat (in-game monster list)

Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Angel Falls, on grass24% (27% of battles)24% (29% of battles)
Angel Falls, in the forest17% (18% of battles)17% (18% of battles)
Under the hood

Internal numbers (game records, one per variant): 57, 292.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Antidotal herb : 1 ; Moonwort bulb : 5.

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