
Cumaulus
Companionable clouds who crowd around their victims and clobber them with constant facefuls of Frizz.
Amalgamations of the ominous air that amasses in the upper atmosphere, forming foul, ferocious clouds.
The essentials
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 30 | 10 | 28 | 30 | 72 | 62 | 42 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind, light ×1.25
- Effects (success rate): 75%: confusion; 50%: Dazzle, sleep, paralysis, Charm; immune: stun, poison
- Actions: Frizz 33%, Attack 27%, Flee 19%, Psyche Up 15%, Frizz 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Frizz
Items
Habitat (in-game monster list)
Doomingale Forest · Brigadoom
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Doomingale Forest, everywhere except on rocky ground | 42% (48% of battles) | 25% (31% of battles) |
| Doomingale Forest, on rocky ground | joins 6.7% of battles | joins 6.7% of battles |
| Brigadoom | 18% (22% of battles) | 18% (22% of battles) |
Under the hood
Internal numbers (game records, one per variant): 45.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tangleweb : 3 ; Coagulant : 4.
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DQ9 Encyclopedia
Tangleweb
Coagulant