DQ9 Encyclopedia

Cumaulus

Flammulus · no. 27 in the monster list
Everything is read from the game's code, unless stated otherwise

Companionable clouds who crowd around their victims and clobber them with constant facefuls of Frizz.

Amalgamations of the ominous air that amasses in the upper atmosphere, forming foul, ferocious clouds.

The essentials

  • Earliest in the story: Doomingale Forest, everywhere except on rocky ground — day: 42% (48% of battles); night: 25% (31% of battles)
  • Gives: 62 EXP, 42 G, Tangleweb (1/32), Coagulant (1/64)
  • Weak to: wind, light ×1.25
  • It runs away: 19% of its actions: hit fast.
  • Has no effect on it: stun, poison

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
301028307262424 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.25
  • Effects (success rate): 75%: confusion; 50%: Dazzle, sleep, paralysis, Charm; immune: stun, poison
  • Actions: Frizz 33%, Attack 27%, Flee 19%, Psyche Up 15%, Frizz 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Frizz

Items

Habitat (in-game monster list)

Doomingale Forest · Brigadoom

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Doomingale Forest, everywhere except on rocky ground42% (48% of battles)25% (31% of battles)
Doomingale Forest, on rocky groundjoins 6.7% of battlesjoins 6.7% of battles
Brigadoom18% (22% of battles)18% (22% of battles)
Under the hood

Internal numbers (game records, one per variant): 45.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tangleweb : 3 ; Coagulant : 4.

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