DQ9 Encyclopedia

Cumulus vex

Cumulus jex · no. 190 in the monster list
Everything is read from the game's code, unless stated otherwise

These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.

These monsters may be the result of a mutation in the misty genes of the freezing fog.

The essentials

  • Earliest in the story: Tower of Nod – Lv 1 — 31% (38% of battles)
  • Gives: 2,300 EXP, 178 G, Thunderball (1/16), Seed of sorcery (1/256)
  • Weak to: light ×2
  • Has no effect on it: dazzle, sleep, whack, fizzle, stun, poison, paralysis, charm

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
268401692461612,3001784 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; wind, lightning / blast, earth ×0.5
  • Effects (success rate): 75%: Blunt, Decelerate, Divine Intervention; 50%: Sap; 25%: confusion; immune: Dazzle, sleep, Whack, Fizzle, stun, poison, paralysis, Charm
  • Actions: Attack 66%, Weakening Wave 19%, “calls forth terrible lightning!” 15%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Weakening Wave: if the attack of a character without immunity can still go down. Only once per turn for its whole group: Weakening Wave, “calls forth terrible lightning!”

Items

Habitat (in-game monster list)

Tower of Nod · Realm of the Mighty

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 131% (38% of battles)31% (38% of battles)
Tower of Nod – Lv 2joins 4.2% of battlesjoins 4.2% of battles
Tower of Nod – Lv 324% (30% of battles)24% (30% of battles)
Tower of Nod – Lv 4joins 7.5% of battlesjoins 7.5% of battles
Realm of the Mighty – Exterior 137% (40% of battles)37% (40% of battles)
Realm of the Mighty – Exterior 237% (37% of battles)37% (37% of battles)
Realm of the Mighty – Exterior 362% (62% of battles)62% (62% of battles)
Realm of the Mighty – Interior 5joins < 1% of battlesjoins < 1% of battles

Grottoes (treasure maps)

  • Caves, rank 7: 21% of visible monsters, 28% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Ice, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Ice, rank 7: 20% of visible monsters, 26% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 183.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Thunderball : 2 ; Seed of sorcery : 6.

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