
Cureslime
Kind-hearted slimes who care more about curing than killing. Commonly called on by the similarly coloured lethal armour.
They'd love to help travellers with healing spells too, but they're terrified of being told off by uptight king slimes.
The essentials
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 165 | 120 | 158 | 172 | 143 | 1,350 | 167 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.5; light ×0.75
- Effects (success rate): 75%: Dazzle, poison; 50%: sleep, Whack, confusion, Fizzle, stun, paralysis; 25%: Charm
- Actions: Attack 73%, Fullheal 27%. Conditions (otherwise it picks another slot): Fullheal: if an ally without Bounce is below half HP; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Fullheal
Items
Habitat (in-game monster list)
Realm of the Mighty · Angel Falls
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Realm of the Mighty – Interior 1 | joins 8.3% of battles | joins 8.3% of battles |
| Realm of the Mighty – Interior 1-A | 29% (29% of battles) | 29% (29% of battles) |
| Realm of the Mighty – Interior 1-B | 29% (29% of battles) | 29% (29% of battles) |
| Realm of the Mighty – Interior 1-C | 29% (29% of battles) | 29% (29% of battles) |
| Realm of the Mighty – Interior 2 | joins 8.3% of battles | joins 8.3% of battles |
| Realm of the Mighty – Interior 3 | joins 4.8% of battles | joins 4.8% of battles |
| Realm of the Mighty – Interior 4 | joins 5% of battles | joins 5% of battles |
| Realm of the Mighty – Interior 5 | joins 3.7% of battles | joins 3.7% of battles |
| Realm of the Mighty – Interior 6 | joins 6.4% of battles | joins 6.4% of battles |
| Realm of the Mighty – Interior 7 | joins 4.2% of battles | joins 4.2% of battles |
| Realm of the Mighty – Disc 2 | joins 11% of battles | joins 11% of battles |
| Realm of the Mighty – Disc 3 | joins 12% of battles | joins 12% of battles |
| Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express only | joins 25% of battles | joins 25% of battles |
Grottoes (treasure maps)
- Water, rank 4: 20% of visible monsters, 26% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 19.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 2 ; Panacea : 4.
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DQ9 Encyclopedia
Slimedrop
Panacea