DQ9 Encyclopedia

Cureslime

Guérigluant · no. 195 in the monster list
Everything is read from the game's code, unless stated otherwise

Kind-hearted slimes who care more about curing than killing. Commonly called on by the similarly coloured lethal armour.

They'd love to help travellers with healing spells too, but they're terrified of being told off by uptight king slimes.

The essentials

  • Earliest in the story: Realm of the Mighty – Interior 1 — joins 8.3% of battles
  • Gives: 1,350 EXP, 167 G, Slimedrop (1/16), Panacea (1/64)
  • Weak to: darkness ×1.5

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1651201581721431,3501670 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×1.5; light ×0.75
  • Effects (success rate): 75%: Dazzle, poison; 50%: sleep, Whack, confusion, Fizzle, stun, paralysis; 25%: Charm
  • Actions: Attack 73%, Fullheal 27%. Conditions (otherwise it picks another slot): Fullheal: if an ally without Bounce is below half HP; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Fullheal

Items

Habitat (in-game monster list)

Realm of the Mighty · Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Realm of the Mighty – Interior 1joins 8.3% of battlesjoins 8.3% of battles
Realm of the Mighty – Interior 1-A29% (29% of battles)29% (29% of battles)
Realm of the Mighty – Interior 1-B29% (29% of battles)29% (29% of battles)
Realm of the Mighty – Interior 1-C29% (29% of battles)29% (29% of battles)
Realm of the Mighty – Interior 2joins 8.3% of battlesjoins 8.3% of battles
Realm of the Mighty – Interior 3joins 4.8% of battlesjoins 4.8% of battles
Realm of the Mighty – Interior 4joins 5% of battlesjoins 5% of battles
Realm of the Mighty – Interior 5joins 3.7% of battlesjoins 3.7% of battles
Realm of the Mighty – Interior 6joins 6.4% of battlesjoins 6.4% of battles
Realm of the Mighty – Interior 7joins 4.2% of battlesjoins 4.2% of battles
Realm of the Mighty – Disc 2joins 11% of battlesjoins 11% of battles
Realm of the Mighty – Disc 3joins 12% of battlesjoins 12% of battles
Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express onlyjoins 25% of battlesjoins 25% of battles

Grottoes (treasure maps)

  • Water, rank 4: 20% of visible monsters, 26% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 19.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 2 ; Panacea : 4.

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