
Cyber spider
Magic will make mincemeat of these mechanical web weavers, who mainly make use of mucus-based ammo and dazzling rounds.
Secret weapons assembled by the Empire, they flit just as fast up and down cliffs and ravines as on flat fields.
The essentials
- Earliest in the story: Ruins, rank 10: 26% of visible monsters, 33% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Gives: 5,800 EXP, 184 G, Tangleweb (1/8), Handrills (1/128)
- Weak to: fire, ice, wind, lightning / blast, darkness, light ×1.25
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 596 | 24 | 478 | 488 | 255 | 5,800 | 184 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, ice, wind, lightning / blast, darkness, light ×1.25; earth ×0.75
- Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Decelerate, Divine Intervention; 5%: Charm
- Actions: 2 actions per turn — Attack 50%, Flashbang Wallop 17%, Snot Shot 17%, Kabuff 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Flashbang Wallop: if a character isn't Dazzled; Snot Shot: if a character's agility can still go down. Only once per turn for its whole group: Kabuff, Flashbang Wallop, Snot Shot
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ruins, rank 10: 26% of visible monsters, 33% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Ruins, rank 11: 26% of visible monsters, 32% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Ruins, rank 12: 33% of visible monsters, 33% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 330.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tangleweb : 1 ; Handrills : 5.
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DQ9 Encyclopedia
Tangleweb
Handrills