DQ9 Encyclopedia

Cyber spider

Armygale · no. 224 in the monster list
Everything is read from the game's code, unless stated otherwise

Magic will make mincemeat of these mechanical web weavers, who mainly make use of mucus-based ammo and dazzling rounds.

Secret weapons assembled by the Empire, they flit just as fast up and down cliffs and ravines as on flat fields.

The essentials

  • Earliest in the story: Ruins, rank 10: 26% of visible monsters, 33% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Gives: 5,800 EXP, 184 G, Tangleweb (1/8), Handrills (1/128)
  • Weak to: fire, ice, wind, lightning / blast, darkness, light ×1.25

Family: bug — weapons dealing ×1.1: knives

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
596244784882555,8001840 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, ice, wind, lightning / blast, darkness, light ×1.25; earth ×0.75
  • Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Decelerate, Divine Intervention; 5%: Charm
  • Actions: 2 actions per turn — Attack 50%, Flashbang Wallop 17%, Snot Shot 17%, Kabuff 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Flashbang Wallop: if a character isn't Dazzled; Snot Shot: if a character's agility can still go down. Only once per turn for its whole group: Kabuff, Flashbang Wallop, Snot Shot

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 10: 26% of visible monsters, 33% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Ruins, rank 11: 26% of visible monsters, 32% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Ruins, rank 12: 33% of visible monsters, 33% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 330.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tangleweb : 1 ; Handrills : 5.

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