DQ9 Encyclopedia

Cyclown

Cyclown · no. 49 in the monster list
Everything is read from the game's code, unless stated otherwise

Their whipping whirlwinds slice through enemies and stop wind attacks from working.

They turn heads with their hypnotic hurricanes and tempt people into their wicked world of whirling winds.

The essentials

  • Earliest in the story: Newid Isle, on grass or on the coast — day: 28% (34% of battles); night: 24% (29% of battles)
  • Gives: 108 EXP, 79 G, Glass frit (1/32), Agility ring (1/128)
  • Weak to: fire ×1.5
  • It runs away: 11% of its actions: hit fast.
  • Has no effect on it: fizzle, poison

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
568524878108798 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire ×1.5; darkness, light ×1.25; wind ×0.5
  • Effects (success rate): 75%: Dazzle, confusion, Blunt, Divine Intervention, Charm; 50%: sleep, Whack, stun; 25%: paralysis; immune: Fizzle, poison
  • Actions: Attack 45%, Wind Sickles 23%, Psyche Up 21%, Flee 11%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Wind Sickles

Items

Habitat (in-game monster list)

Newid Isle

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Newid Isle, on grass or on the coast28% (34% of battles)24% (29% of battles)
Newid Isle, in the forest or on the coastjoins 4.4% of battlesjoins 4.4% of battles
Newid Isle, on rocky ground or on the coastjoins 2.8% of battlesjoins 2.8% of battles
Newid Isle (south-west part), on grass or in the forest56% (56% of battles)56% (58% of battles)
Newid Isle (south-west part), on the coastjoins 4.5% of battlesjoins 4.5% of battles
Under the hood

Internal numbers (game records, one per variant): 105.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Glass frit : 3 ; Agility ring : 5.

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