DQ9 Encyclopedia

Darkonium slime

Gluant ténérium · no. 220 in the monster list
Everything is read from the game's code, unless stated otherwise

There's not a single spell that will scratch these superslimes, who crush the competition with a powerful particle ray.

They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls.

The essentials

  • Earliest in the story: Ruins, rank 7: 22% of visible monsters, 30% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Gives: 5,880 EXP, 150 G, Slimedrop (1/32), Thinking cap (1/128)
  • No elemental weakness.
  • Has no effect on it: fire, ice, wind, lightning / blast, earth, darkness, light, dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
420484005004035,8801502 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): all ×0 (immune)
  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 34%, “squishes the target under its great weight!” 33%, Multiheal 17%, “leaps into the air! the target suffers a big beam blast!” 17%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Multiheal, “squishes the target under its great weight!”, “leaps into the air! the target suffers a big beam blast!”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 7: 22% of visible monsters, 30% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Ruins, rank 8: 33% of visible monsters, 42% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Ruins, rank 9: 12% of visible monsters, 21% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Ice, rank 9: 21% of visible monsters, 28% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 184.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 3 ; Thinking cap : 5.

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