
Darkonium slime
There's not a single spell that will scratch these superslimes, who crush the competition with a powerful particle ray.
They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls.
The essentials
- Earliest in the story: Ruins, rank 7: 22% of visible monsters, 30% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Gives: 5,880 EXP, 150 G, Slimedrop (1/32), Thinking cap (1/128)
- No elemental weakness.
- Has no effect on it: fire, ice, wind, lightning / blast, earth, darkness, light, dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 420 | 48 | 400 | 500 | 403 | 5,880 | 150 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): all ×0 (immune)
- Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
- Actions: Attack 34%, “squishes the target under its great weight!” 33%, Multiheal 17%, “leaps into the air! the target suffers a big beam blast!” 17%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Multiheal, “squishes the target under its great weight!”, “leaps into the air! the target suffers a big beam blast!”
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Ruins, rank 7: 22% of visible monsters, 30% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
- Ruins, rank 8: 33% of visible monsters, 42% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Ruins, rank 9: 12% of visible monsters, 21% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Ice, rank 9: 21% of visible monsters, 28% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 184.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 3 ; Thinking cap : 5.
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DQ9 Encyclopedia
Slimedrop
Thinking cap