
Dhoulmagus
Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks.
Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face!
The essentials
- Earliest in the story: Legacy boss of “Dhoulmagus's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Gives: 61,600 – 163,334 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
- Weak to: earth ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| level 1 | 7,000 | 255 | 545 | 430 | 300 | 61,600 | 2,490 | 2 % |
| level 16 | 7,789 | 255 | 606 | 458 | 322 | 71,516 | 2,891 | 2 % |
| level 41 | 9,306 | 255 | 725 | 507 | 363 | 91,714 | 3,707 | 2 % |
| level 99 | 14,061 | 255 | 1,095 | 645 | 480 | 163,334 | 6,602 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
levels 1-15 — pattern A
- Elements (damage taken): earth ×1.5; wind ×0.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, “launches an ultra high-speed combo attack!” 23%, Kacrack 19%, switches to pattern B 15%, War Cry 11%, Disruptive Wave (from level 4) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Kacrack, War Cry, Disruptive Wave
levels 1-15 — pattern B
- Actions: 2 actions per turn — Attack 27%, Kazam 23%, “spews forth blazing fire!” 19%, switches to pattern A 15%, Break Down (from level 12) 11%, Raging Roar (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kazam, “spews forth blazing fire!”, Break Down, Raging Roar
levels 16-40 — pattern A
- Elements (damage taken): earth ×1.5; wind ×0.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, “launches an ultra high-speed combo attack!” 23%, Kacrack 19%, switches to pattern B 15%, Kacrackle (from level 28) 11%, Disruptive Wave (from level 4) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Kacrack, Kacrackle, Disruptive Wave
levels 16-40 — pattern B
- Actions: 2 actions per turn — Attack 27%, Kazam 23%, Hellfire (from level 16) 19%, switches to pattern A 15%, Break Down (from level 12) 11%, Raging Roar (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kazam, Hellfire, Break Down, Raging Roar
levels 41-99 — pattern A
- Elements (damage taken): earth ×1.5; wind ×0.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 3 actions per turn — Attack 37%, “launches an ultra high-speed combo attack!” 23%, Kacrackle (from level 28) 19%, switches to pattern B 15%, Disruptive Wave (from level 4) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Kacrackle, Disruptive Wave
levels 41-99 — pattern B
- Actions: 3 actions per turn — Attack 27%, Kazammle (from level 57) 23%, Hellfire (from level 16) 19%, switches to pattern A 15%, Break Down (from level 12) 11%, Raging Roar (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kazammle, Hellfire, Break Down, Raging Roar
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Legacy boss of “Dhoulmagus's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Map from: Murdaw, legacy boss
Under the hood
Internal numbers (game records, one per variant): 512, 649, 650, 651, 652, 653.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Mini medal