DQ9 Encyclopedia

Dhoulmagus

Dhoulmagus · no. 306 in the monster list
Everything is read from the game's code, unless stated otherwise

Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks.

Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face!

The essentials

  • Earliest in the story: Legacy boss of “Dhoulmagus's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 61,600 – 163,334 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: earth ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 17,00025554543030061,6002,4902 %
level 167,78925560645832271,5162,8912 %
level 419,30625572550736391,7143,7072 %
level 9914,0612551,095645480163,3346,6022 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): earth ×1.5; wind ×0.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, “launches an ultra high-speed combo attack!” 23%, Kacrack 19%, switches to pattern B 15%, War Cry 11%, Disruptive Wave (from level 4) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Kacrack, War Cry, Disruptive Wave

levels 1-15 — pattern B

  • Actions: 2 actions per turn — Attack 27%, Kazam 23%, “spews forth blazing fire!” 19%, switches to pattern A 15%, Break Down (from level 12) 11%, Raging Roar (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kazam, “spews forth blazing fire!”, Break Down, Raging Roar

levels 16-40 — pattern A

  • Elements (damage taken): earth ×1.5; wind ×0.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, “launches an ultra high-speed combo attack!” 23%, Kacrack 19%, switches to pattern B 15%, Kacrackle (from level 28) 11%, Disruptive Wave (from level 4) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Kacrack, Kacrackle, Disruptive Wave

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 27%, Kazam 23%, Hellfire (from level 16) 19%, switches to pattern A 15%, Break Down (from level 12) 11%, Raging Roar (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kazam, Hellfire, Break Down, Raging Roar

levels 41-99 — pattern A

  • Elements (damage taken): earth ×1.5; wind ×0.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 37%, “launches an ultra high-speed combo attack!” 23%, Kacrackle (from level 28) 19%, switches to pattern B 15%, Disruptive Wave (from level 4) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “launches an ultra high-speed combo attack!”, Kacrackle, Disruptive Wave

levels 41-99 — pattern B

  • Actions: 3 actions per turn — Attack 27%, Kazammle (from level 57) 23%, Hellfire (from level 16) 19%, switches to pattern A 15%, Break Down (from level 12) 11%, Raging Roar (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kazammle, Hellfire, Break Down, Raging Roar

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Dhoulmagus's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: Murdaw, legacy boss
Under the hood

Internal numbers (game records, one per variant): 512, 649, 650, 651, 652, 653.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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