DQ9 Encyclopedia

Drackal

Dracal · no. 118 in the monster list
Everything is read from the game's code, unless stated otherwise

They bite with the best of them, and batter with their big bodies to boot, but sometimes prefer just to bail from battle.

Mention “those huge, scary things” to a seasoned traveller to set them squirming at the mere memory of these monsters.

The essentials

  • Earliest in the story: Mt Ulzuun, on grass or in the forest — joins 5.7% of battles
  • Gives: 1,000 EXP, 150 G, Lambswool (1/16), Platinum ore (1/128)
  • Weak to: darkness ×1.5
  • It runs away: 23% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
23020148123871,0001500 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×1.5; ice ×1.25
  • Effects (success rate): 75%: poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, confusion, stun, paralysis; 35%: Charm; immune: Fizzle
  • Actions: Attack 40%, “bites ferociously with its massive fangs.” 27%, Flee 23%, Body Slam 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Body Slam: only below a third of its HP. Only once per turn for its whole group: “bites ferociously with its massive fangs.”, Body Slam

Items

Habitat (in-game monster list)

Mt Ulzuun · Khaalag Coast

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Mt Ulzuun, on grass or in the forestjoins 5.7% of battlesjoins 5.7% of battles
Mt Ulzuun, on rocky ground36% (48% of battles)36% (48% of battles)
Mt Ulzuun (south-east part)27% (31% of battles)27% (31% of battles)
Khaalag Coast15% (15% of battles)27% (41% of battles)

Grottoes (treasure maps)

  • Caves, rank 2: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
  • Caves, rank 3: joins 11% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 189, 272.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lambswool : 2 ; Platinum ore : 5.

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