
Drackal
They bite with the best of them, and batter with their big bodies to boot, but sometimes prefer just to bail from battle.
Mention “those huge, scary things” to a seasoned traveller to set them squirming at the mere memory of these monsters.
The essentials
- Earliest in the story: Mt Ulzuun, on grass or in the forest — joins 5.7% of battles
- Gives: 1,000 EXP, 150 G, Lambswool (1/16), Platinum ore (1/128)
- Weak to: darkness ×1.5
- It runs away: 23% of its actions: hit fast.
- Has no effect on it: fizzle
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 230 | 20 | 148 | 123 | 87 | 1,000 | 150 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.5; ice ×1.25
- Effects (success rate): 75%: poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, confusion, stun, paralysis; 35%: Charm; immune: Fizzle
- Actions: Attack 40%, “bites ferociously with its massive fangs.” 27%, Flee 23%, Body Slam 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Body Slam: only below a third of its HP. Only once per turn for its whole group: “bites ferociously with its massive fangs.”, Body Slam
Items
Habitat (in-game monster list)
Mt Ulzuun · Khaalag Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Mt Ulzuun, on grass or in the forest | joins 5.7% of battles | joins 5.7% of battles |
| Mt Ulzuun, on rocky ground | 36% (48% of battles) | 36% (48% of battles) |
| Mt Ulzuun (south-east part) | 27% (31% of battles) | 27% (31% of battles) |
| Khaalag Coast | 15% (15% of battles) | 27% (41% of battles) |
Grottoes (treasure maps)
- Caves, rank 2: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
- Caves, rank 3: joins 11% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 189, 272.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lambswool : 2 ; Platinum ore : 5.
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Lambswool
Platinum ore