
Drackmage
Green, forest-dwelling drackies who deftly dodge attacks, then strike back with Kasap.
They're quite short-sighted, and often shower shrubs and other similarly sized green things with greetings and good cheer.
The essentials
- Earliest in the story: Zere – south-east part, on grass or in the forest — day: joins 7.7% of battles; night: no
- Gives: 60 EXP, 30 G, Chimaera wing (1/16), Wing of bat (1/16)
- Weak to: light ×1.25
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 35 | 9 | 34 | 28 | 47 | 60 | 30 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.25
- Effects (success rate): 75%: Dazzle, sleep
- Actions: Attack 83%, Kasap 17%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down. Only once per turn for its whole group: Kasap
Items
Habitat (in-game monster list)
Zere · Doomingale Forest · Brigadoom
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Zere – south-east part, on grass or in the forest | joins 7.7% of battles | |
| Zere, on grass or in the poison swamp | joins 16% of battles | |
| Zere, in the forest | 33% (33% of battles) | 33% (33% of battles) |
| Doomingale Forest, everywhere except on rocky ground | joins 13% of battles | |
| Brigadoom – Interior - B1 | 25% (25% of battles) | 25% (25% of battles) |
| Brigadoom – Interior - North-Western Tower | 41% (49% of battles) | 41% (49% of battles) |
| Brigadoom – Interior - Western Tower | 41% (49% of battles) | 41% (49% of battles) |
| Brigadoom – Interior - Eastern Tower | 41% (49% of battles) | 41% (49% of battles) |
Under the hood
Internal numbers (game records, one per variant): 5.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 2 ; Wing of bat : 2.
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DQ9 Encyclopedia
Chimaera wing
Wing of bat