DQ9 Encyclopedia

Drackmage

Vampimage · no. 24 in the monster list
Everything is read from the game's code, unless stated otherwise

Green, forest-dwelling drackies who deftly dodge attacks, then strike back with Kasap.

They're quite short-sighted, and often shower shrubs and other similarly sized green things with greetings and good cheer.

The essentials

  • Earliest in the story: Zere – south-east part, on grass or in the forest — day: joins 7.7% of battles; night: no
  • Gives: 60 EXP, 30 G, Chimaera wing (1/16), Wing of bat (1/16)
  • Weak to: light ×1.25

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
35934284760304 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.25
  • Effects (success rate): 75%: Dazzle, sleep
  • Actions: Attack 83%, Kasap 17%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down. Only once per turn for its whole group: Kasap

Items

Habitat (in-game monster list)

Zere · Doomingale Forest · Brigadoom

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Zere – south-east part, on grass or in the forestjoins 7.7% of battles
Zere, on grass or in the poison swampjoins 16% of battles
Zere, in the forest33% (33% of battles)33% (33% of battles)
Doomingale Forest, everywhere except on rocky groundjoins 13% of battles
Brigadoom – Interior - B125% (25% of battles)25% (25% of battles)
Brigadoom – Interior - North-Western Tower41% (49% of battles)41% (49% of battles)
Brigadoom – Interior - Western Tower41% (49% of battles)41% (49% of battles)
Brigadoom – Interior - Eastern Tower41% (49% of battles)41% (49% of battles)
Under the hood

Internal numbers (game records, one per variant): 5.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 2 ; Wing of bat : 2.

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