DQ9 Encyclopedia

Drakulard

Draculard · no. 200 in the monster list
Everything is read from the game's code, unless stated otherwise

Serpentine sovereigns of the wind who smash enemies with Swoosh, burn them with Inferno, then conclude with their claws.

Once, when some of them were sleeping, some belisha beakons mistook them for mountains and scaled their scaly sides.

The essentials

  • Earliest in the story: Tower of Nod – Lv 5 — 36% (41% of battles)
  • Gives: 3,450 – 4,980 EXP, 152 – 162 G, Dragon scale (1/16), Densinium (1/128)
  • Weak to: ice, light ×1.5
  • Has no effect on it: sleep

Family: dragon — weapons dealing ×1.1: swords

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Realm of the Mighty – Interior 5520182032031123,4501520 %
Tower of Nod – Lv 5578362782631524,9801620 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, light ×1.5; wind, earth ×0.5
  • Effects (success rate): 50%: Dazzle, Whack, Fizzle, stun, poison, Blunt, Sap, Decelerate, Divine Intervention; 25%: confusion, paralysis; 15%: Charm; immune: sleep
  • Actions: Attack 38%, “slashes with its claws!” 27%, Swoosh 19%, Inferno 11%, Swoosh 6.6%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Swoosh, Inferno, Swoosh

Items

Habitat (in-game monster list)

Tower of Nod · Realm of the Mighty · Newid Isle · Lonely Coast

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 536% (41% of battles)36% (41% of battles)
Tower of Nod – Lv 5 Exterior36% (41% of battles)36% (41% of battles)
Tower of Nod – Lv 6joins 7.5% of battlesjoins 7.5% of battles
Realm of the Mighty – Interior 520% (20% of battles)20% (20% of battles)
Realm of the Mighty – Interior 6joins 13% of battlesjoins 13% of battles
Realm of the Mighty – Interior 7joins 3.1% of battlesjoins 3.1% of battles
Realm of the Mighty – Disc 2joins 2.4% of battlesjoins 2.4% of battles
Realm of the Mighty – Disc 3joins 2.7% of battlesjoins 2.7% of battles
Realm of the Mighty – Disc 433% (33% of battles)33% (33% of battles)
Realm of the Mighty – Disc 529% (29% of battles)29% (29% of battles)
Realm of the Mighty – Disc 629% (29% of battles)29% (29% of battles)
Newid Isle (Starflight Express stop) – to the east of the region, Starflight Express only12% (27% of battles)12% (27% of battles)
Lonely Coast (Starflight Express stop) – to the east of the region, Starflight Express only24% (37% of battles)24% (37% of battles)

Grottoes (treasure maps)

  • Caves, rank 8: joins 8.7% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Caves, rank 9: 18% of visible monsters, 23% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Water, rank 7: 20% of visible monsters, 28% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Fire, rank 8: joins 10% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Fire, rank 9: joins 6% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 175, 276.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Densinium : 5.

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